My physics leveleditor/game

Show us your completed creations made in Construct 2

Post » Sun Apr 20, 2014 2:41 pm

@frozze

Please don't dig up dead tipics...
You are late like 3 years... dont you see it?
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Post » Sun Apr 20, 2014 3:05 pm

@frozze , heh its pretty old demo, domain is gone, but still have it, ill see if i can get it up again
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Post » Sun Apr 20, 2014 4:10 pm

@irina Yes i know it's old, but i don't have 500 rep to PM vtrix, so it was the only way.. sorry

@vtrix thank you a lot :) if it isn't too much trouble, then you could send me the capx?
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Post » Sun Apr 20, 2014 6:48 pm

well.. it looks like it was worth it... :)
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Post » Sun Apr 24, 2016 11:20 am

@vtrix any chance that you want to share the capx? and php files? im working on something similar, but i have been stuck for weeks :(
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Post » Sun Apr 24, 2016 2:02 pm

@xanxion ive been meaning for the longest time to get this project back up, but last time i checked i misted a bunch of plugins or there was some kind of error , i think i have some basic php files i worked with, i'll take a look for you if can get them back, i'll let you know
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Post » Tue May 03, 2016 11:46 am

@vtrix - thanks man, id love to check out the php files, maybe i can learn a little :D
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Post » Tue May 03, 2016 1:59 pm

@xanxion, i checked them out, and they are actually pretty basic saving out to database (but i will post them later), most of the work happens at construct level , this was even before there was a save system, so what i did was iterate every object and made a string with coordinates|angle|extra, something like where || is a new object, then i could "simply" save this string out to a database as a level entry, i did that by get url, something like this

save.php&lvl=1&data=320|500|90|2 || 320|500|90|2

not sure how i would do it now,... probably parsing a json file
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Post » Tue May 03, 2016 4:33 pm

@xanxion

you can get the php files at this link https://drive.google.com/file/d/0B6UfWlXp8mRGdURQWDlSS3NWdUU/view
maybe you get something out of it, but this all heavily depends on how you implement it in construct etc...
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