First off, love the community in this place. I'm on the verge of buying the full version because I know I'll need it eventually.
My project in most vagueness, is to make a huge Castlevania-type exploration RPG. It will not be stage-based, closest thing to compare it to would be Symphony of the Night. So I have a few questions regarding my project's plausability.
My main goal would be for the game to be played it on PC. As my plan is currently "Go big or go home," I need to know how I should start. I have sprites so far for one enemy and a main hero. They're roughly 25x50 pixels big, since I want this to look retro.
Question 1) Since the game will be large, should I keep my sprites small (roughly 25x50 pixels per frame) and load it into a large layout and set the view small and stretch it? How much will it affect my game's performance if I blow up the images by 400% to be roughly 100x200 per frame?
2) What takes up more computing power? Event Sheet actions or graphics? Should I focus more on minimizing graphics or on minimizing code?
3) I'm currently only using one event sheet. Is this wise for a large-scale project or will this eventually choke out the game?
4) I would LIKE to make this game multiplayer (just 2 players). I saw the "How Do I?" on it but I haven't dug terribly deep into it yet. I'm not asking how to do it, but on a scale of 1-10, How much extra work would I be creating for myself? Is it easier to make the Multiplayer content local only w/ game pads?
5) Obviously being a huge SOTN-type game w/ 3 difficulty levels, saving will be necessary. Again, I'm not asking how to on this one, just asking how much trouble I'd be making for myself? Scale of 1-10. I'm going to dive into this later, after I start up a few levels and start actually testing out the early stages of the game.
6) I've made a punch animation for my character, and I don't see a How Do I on what the best way to create a collision box for the punch to do damage to an enemy w/o making EVERY frame of my "Player" sprite hurt an enemy (yes, I'm using a "PlayerBox" sprite as well. In the full version I know there are families. Would the best thing to do be to create a family and have the fist in as its own object on that frame?
7) I saw a post about having bounding boxes for EVERY enemy, and how to get it to pick the nearest sprite box. I'm cool w/ doing this but... how much does this help with enemies?
Thank you guys so much ahead of time.