My Shoot em up/Bullet Hell Game

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From the Asset Store
8 Loopable Tracks, 5 Stingers, and 57 Sound Effects.
  • Ok so here's one of my projects that i'm working on. I pretty much have the whole first level complete. Just gotta add few more elements and other stuff. This game will have a variety of ships, power ups, hidden area's, achievements, lots of levels, boss rush, 2 player option and much more! Hope you guys like it so far. The player jets are just place holders tell I have some original ones made for me but I say 98% of everything else is original. Anyways thanks for checking out my post!

    https://www.facebook.com/alienassault/

    https://alienassault.files.wordpress.com/2018/01/recording-22.mp4

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  • Looking good allready man

    i love me some bullet hell

    nice to see more construct shmuppage.....

  • Looking good allready man

    i love me some bullet hell

    nice to see more construct shmuppage.....

    Thanks a lot! Yeah we don't see much and it's such a great type of game to make! I haven't even showed you guys the boss fight I made ?? pretty crazy lol once I work out a few more details I'll add some gif clips, videos and pics

  • That's great. A top down shooter, looks fun and challenging to play. Here is mine, a side scroller. I would love some feedback.

    http://youtu.be/KgjzEEYu24s

    Look forward to seeing your progress.

    H

  • That's great. A top down shooter, looks fun and challenging to play. Here is mine, a side scroller. I would love some feedback.

    http://youtu.be/KgjzEEYu24s

    Look forward to seeing your progress.

    H

    Looks interesting... good job so far. now the things I would work on is the particle effects/jet flames. Get some kinda like mine and same with the stuff shooting down at the player. I can't really tell what that is. it's super cheap to have some cool jet flames made for you. Next is the orange objects that float and spin. Those are strange looking and needs to be more obvious what they are. If I was you i'd change that all together and make something else because something like that wouldn't be spinning there unless it was like chunks from a planet or whatever that just exploded and you're having the player fly through it and can also shoot to destroy it (BAM cool idea for you haha) Same for what I think is an asteroid. You see what I mean though right? can't tell what stuff is... like what is that thing shooting down at the player? Is it a ship... people can't really tell. I liked the enemies... those guys was kinda cool <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> other than that... keep at it and for sure follow my facebook and youtube page. I will help you along your journey much as I can with tips and tutorials.

  • Thanks for your comments. Yes, I see what you mean about the particle effect from above. I was have been working on changing it i'm also working on a boss, which is the most difficult part. The orange bars at the bottom I want to replace with asteroids, you see the one floating around was for testing. I need to perfect it. I'm going to add some paralax scrolling to the background too

    So a few things to work on. I did post my own topic and hope to get more feedback from others too.

    H

  • Thanks for your comments. Yes, I see what you mean about the particle effect from above. I was have been working on changing it i'm also working on a boss, which is the most difficult part. The orange bars at the bottom I want to replace with asteroids, you see the one floating around was for testing. I need to perfect it. I'm going to add some paralax scrolling to the background too

    So a few things to work on. I did post my own topic and hope to get more feedback from others too.

    H

    You're very welcome and ok sounds good! Keep at it and take all feedback... good or bad as a learning experience. Anyways good luck and I look forward to seeing what you do.

  • Looks cool! Its usually hard to give feedback without having played the game but I will try.

    The explosion animations looks nice, but I think it needs to be bigger on the bigger enemies, so it covers the whole sprite and a little more around.

    I don't think this is a hard rule, but when I think of level design for shooters, you want it to be things on the screen all the time so its a challenge for the player to shoot all of it. I doesn't need to be dangerous stuff, it can be boxes or just a lot of popcorn enemies, but on different sides of the screen. Just so the player never feels like they are waiting on the level to scroll to the next enemies.

    The homing missiles looks epic, how did you make them?

  • Looks cool! Its usually hard to give feedback without having played the game but I will try.

    The explosion animations looks nice, but I think it needs to be bigger on the bigger enemies, so it covers the whole sprite and a little more around.

    I don't think this is a hard rule, but when I think of level design for shooters, you want it to be things on the screen all the time so its a challenge for the player to shoot all of it. I doesn't need to be dangerous stuff, it can be boxes or just a lot of popcorn enemies, but on different sides of the screen. Just so the player never feels like they are waiting on the level to scroll to the next enemies.

    The homing missiles looks epic, how did you make them?

    Thank you for the feedback! I'll work on the explosions and yeah for sure I agree with the enemy thing. I plan on having lots more. This was just a sample so I didn't add them all in yet and still waiting on more new ones to be made by my artist. OMG! The homing thing was a pain in the ass lol because it's a few things that are homing but if I ever get free time i'll do a tutorial on it

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