Yeah, I think the problem arises with systems with older gpus. I used multiply on some elements, which is done through a ps and the motion blur adds another problem on those systems.
But that's nothing to worry, this was pretty much a non-optimized test - Most of the framework stuff is laid out now and I already have a lot of the tiles I need (tiles meaning bigger sized instances, not tiles in the sense of 8x8px tiles
), to build up the screens.
I'm still playing around with how to go about getting really crisp, nice shadows for all the characters, but that's pretty much a post issue.
Thanks for all the testing, guys!