My sprites do not rotate right

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Post » Mon Mar 25, 2013 5:11 pm

Hello.

I got a major problem maybe someone can show me what I did wrong.

I have a sprite "fly" trying to rotate it towards the LocationFly sprite on my Banana.

When you run the game, it seems to ignore image points and rotate them towards the location. What they do now is rotate sideways and it looks dumb.

Here is my project:

https://www.dropbox.com/s/y5787rj0wl4w5br/Stroke.capx

Thanks for the help by the way.GameThirsty2013-03-25 17:15:31
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Post » Mon Mar 25, 2013 5:13 pm

Can you provide a capx rather than a project?
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Mon Mar 25, 2013 5:15 pm

Yeah I just edited I uploaded the wrong file. Sorry.

Its a rather large file.GameThirsty2013-03-25 17:17:58
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Post » Mon Mar 25, 2013 6:09 pm

I should also mention, all of the Spawning Fly logic is under "Spawning" in event sheet.
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Post » Mon Mar 25, 2013 6:57 pm

Edit the Fly sprite and use the "Rotate 90 degrees clockwise" button at the top (hold shift to make it apply to the whole animation).

C2 considers the "right side" of a sprite to be the front and your fly is pointing upward.
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Post » Mon Mar 25, 2013 7:00 pm

[QUOTE=theubie] Edit the Fly sprite and use the "Rotate 90 degrees clockwise" button at the top (hold shift to make it apply to the whole animation).

C2 considers the "right side" of a sprite to be the front and your fly is pointing upward.[/QUOTE]

Thank you. It works. :)
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