My wall jumping tutorial is now done and live

Discussion of tools and resources for game developers

Post » Wed Nov 20, 2013 8:33 pm

@statham @jogosgratispro You can add the walls you want to be jumpable to a family. Then in your condition for wall jumping test to see if you are colliding with that family.

In my current game I have wall jumping as well as wall sliding (clinging to walls and sliding down slowly) I didn't want the player to be able to slide/cling to walls made of Ice so I made a family called slideablewalls and added all but the ice tileset to it. Then in my condition I test to see if the player is overlapping slideablewalls.BluePhaze2013-11-20 20:35:47
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Post » Fri Nov 22, 2013 6:02 am

Hello can someone please tell me how to add the wall sliding into the Wall Jump I got the wall jump working right just can not figure out how to make the player slide down.
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Post » Fri Nov 22, 2013 6:18 am

@NPherno Look up some of the megaman engine posts in the forms and you will find some good examples. Once I get my game shipped I will add a wall slide tutorial.
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Post » Fri Nov 22, 2013 7:48 am

Looked at them but they was all for Construct Classic.. And seems like the coding is a little different in Classic could not find somethings that it showed in Classic.
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Post » Sat Nov 23, 2013 3:10 am

@NPherno These are all about Construct 2 and the Megaman type engines is usually where you will find the most knowledge on wall slide type behaviors.

Generic Megamane Engine

Megaman 2 Remake

The folks in those topics are the ones I have found to have some good starting points. The conversations I Had with them in these and other threads got me started on my own implementation ideas.BluePhaze2013-11-23 03:11:00
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Post » Sun Nov 24, 2013 4:04 pm

I figured it out already, Thanks for the links tho! :)
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