MyCV

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Post » Sun Aug 03, 2014 7:50 pm

Hi all,
So I've decided to try and take a different approach to get myself noticed by potential employers by creating an interactive CV. I do not have much experience of this world and when I started I thought I had a truly original idea. Turns out I didn't and someone got there before me. I have not let this deter me and so I have created my first game. Please can you all have a play let me know what you think and recommend any suggestions.

I was going to create a second level which was brighter and more directional, however I cant work out how to get the player to transport to level 2. Any advice?

scirra.com/arcade/example/17287/mycv
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Post » Mon Aug 04, 2014 1:50 am

Hello, it's a nice idea but most of the companies receive too many application letters and they simply don't have much time to read.
I guess people only spend less than half a minute to scan through the CVs.
What about let us see the whole CV without moving the character up and down? But also keep the playful element?
Good luck!
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Post » Mon Aug 04, 2014 7:08 am

Hi Chan, thank you for your response. I am aware of the pressure HR departments are under to recruit for specific roles. This is the reason I am trying to do something different. I have read a number of stories of people doing unique things to promote themselves and being successful, here is my attempt.

I will try to make a version where the whole CV is visible but my concern would be the font size. I was hoping to create a second level in which the background was more colourful and contained skills rather than detailed information.
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Post » Mon Aug 04, 2014 5:09 pm

I have checked out your idea. It is a good start in my opinion and quite an innovative way to do this.

Though one could think about it from another perspective... not every HR person is a gamer or tend to like games. So you might find people hating something like that. Also some may find the platforms annoying and intrusive to the text (I understand you positioned them carefully around the text, but they do feel awkward when reading).

I am not sure if this the final thing or not, but there are a few collision problems when I reached the second page (the on on the right).

Not sure if your questions regarding the way you change between pages is a technical problem or you want suggestions in terms of design/gameplay. But if it is technical you can use the "Go To Layout" in System to change between layouts (and place each page on a separate layout/level).

If it is design however, there are many ways. You have have a switch placed at the end of the first page (level) when pressed it changes the layout (perhaps make it as if the sprite leaves through a hidden door and appears in the second level from another hidden door).

I actually had an idea while typing this post. Why not make it more like a TD game? So the whole page is there with let's say 2-4 buttons up top. The reader can read all they want and scroll through the page. But they have the option to place towers at specific points on the layout where they would shoot the paper and destroy it for example?

All in all though, I really love the idea of having your C.V. as a game. Specially when people started using infographics to create their own (or interactive websites).

Good luck :)
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Post » Mon Aug 04, 2014 5:18 pm

It's a great idea, but I wouldn't advise it's use in any job outside a creative industry (i.e. I have two CVs, the standard 16px serif font, black and white, two pages and 1.5 spaced one for general use, and a more elaborate graphics based one for design work).

The one issue you might want to look at is using a copyrighted character in a commercial application!
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Post » Tue Aug 05, 2014 7:51 am

Thankyou Vallar & Mr E

This isn't the final game. I was hoping to put a much more colourful and less descriptive level in first before enabling the player to proceed to my complete CV (this current demo level). On my website I will also provide the option to have a normal CV. After many years of using the same format for job hunting I'm a merely trying to take a different approach this time.

Mr E - I am currently trying to design a character but as this was using a lot of my time I figured I would "borrow" an existing sprite for the demo just to get a feel and see if I should continue with this. Or if I was just wasting my time on an idea no one would appreciate.

Vallar - It was a Gameplay problem I really hit a wall and could not work out how to get the player to layout 2. I will look at the colour scheme/remove a few platforms and I agree with the collision problems. A comment on the game suggests a jump through option.

Thank you for your comments, they has given me some good points to look at and work on.
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Post » Tue Aug 05, 2014 8:16 am

@stowgary : as it is now, it's very hard and tedious to read. To me, this isn't a great idea. As far as getting a job is concerned, I'd rather bet on direct human communication and working with your network of contact. By the way, Linkedin generates clean automatic CVs from your profile that you could use as a reference : http://resume.linkedinlabs.com/

Good luck going forward!
Nathan
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Post » Thu Aug 07, 2014 5:28 pm

stowgary wrote:Hi Chan, thank you for your response. I am aware of the pressure HR departments are under to recruit for specific roles. This is the reason I am trying to do something different. I have read a number of stories of people doing unique things to promote themselves and being successful, here is my attempt.

I will try to make a version where the whole CV is visible but my concern would be the font size. I was hoping to create a second level in which the background was more colourful and contained skills rather than detailed information.


Good luckI please let us know when you have an update version!
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