MySQL + php + Download object = Internet Game

Post your Construct-made creations!

Post » Sat Feb 06, 2010 3:04 am

*One month old topic bump : <*

This is great! I was wondering if you could post the PHP Script so we can take a look at it =D
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Post » Tue Feb 09, 2010 4:09 pm

Just wanted to let everyone know that you can also do this with the Data Storage side of the Game Jolt API. It allows you to store data globally for the game, so your users won't have to sign up to Game Jolt to store global data. It's also coded as a straight up Plugin for Construct, so the reliability seems fairly good so far.
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Post » Thu Feb 11, 2010 5:10 am

I still don't get how on earth you uploaded information. :(
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Post » Sat Feb 20, 2010 5:01 pm

How about using Dropbox? It is a stupid question? We can share a folder between players, and check for updates from those files. For turn based like games.
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Post » Sat Feb 20, 2010 9:59 pm

[quote="Aritz":1wm5i5sm]How about using Dropbox? It is a stupid question? We can share a folder between players, and check for updates from those files. For turn based like games.[/quote:1wm5i5sm]
Dude... this may just be the most jenious idea I've ever heard, I'm gunna try it out.
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Post » Sun Feb 21, 2010 2:26 pm

Thanks :)
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Post » Mon Feb 22, 2010 10:36 am

I've tried it (dropbox trick). Unfortunately update is too slow and too irregular to make a playable gameplay. It will work but not well enough.
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Post » Mon Feb 22, 2010 7:31 pm

you could use it to store levels, call it DLC so people fork out for them XD
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Post » Fri Feb 26, 2010 7:21 am

[quote="madster":2fjune7x]you could use it to store levels, call it DLC so people fork out for them XD[/quote:2fjune7x]
Eh.
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Post » Fri Feb 26, 2010 8:12 am

[quote="madster":gl33hkrg]you could use it to store levels, call it DLC so people fork out for them XD[/quote:gl33hkrg]
lol
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