N Game

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Post » Thu Apr 15, 2010 10:40 am

Hey

Ive been working on the n game. I wish To Replicate it.
I need Help With The "Thwump Box" (The box that goes down when your underneath it)
I want to use line in sight behavior. Any help or criticism is most appreciated.

Thanks For Any Help

http://dl.dropbox.com/u/6133201/Games/ngame.cap
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Post » Sun Apr 18, 2010 12:42 pm

Can I maybe ask, what the Thwump Box actually does? Not everyone played N or N+.
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Post » Mon Apr 19, 2010 11:03 am

I like the movement engine. It doesn't quite have the feel of N at this stage, but it does feel awesome. :)

I used the following conditions:
- LOS to make sure there's no wall in the way
- X check to make sure the player is horizontally close to the thwump
- Y check to make sure the player is below the thwump.

It's been a while since I've played N, but I think this behaves the right way. (Obviously it doesn't go back up - but I'll leave that one for you!)

http://dl.dropbox.com/u/906550/Construct/n-example.cap

By the way, your LOS behaviour had some strange settings - with sensitivity like that, I don't think it would ever find anything. Also, the thwump itself was set to 'solid', but the LOS was blocked by solid objects, so it was effectively blind.

I find it's often worth making sure something works by itself (like the LOS check) before trying to get it to do what you want!
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Post » Tue Apr 20, 2010 10:45 am

Thanks For the Help Im looking at it now
:D
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Post » Tue Apr 20, 2010 12:09 pm

Oops, forgot to mention - I used the latest version of Construct to change it, so you might have to update before it will work!
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