(Nameless) Tower Defense Game

Show us your completed creations made in Construct 2

Post » Tue Oct 08, 2013 3:36 am

OK this (Currently Nameless Game) is basically a tower defense game in which the player will start with 0 Resources and Take out an initial wave with their user controlled central weapon. They will then use what resources they collected to purchase automated turrets or upgrade there base or user controlled weapon further, also the automated turrets will be able to be upgraded further.

The player will have to survive 25 waves and will be scored based on there kills/resources (thinking of a unique scoring system still)

The player will also have separate modes to choose from such as limited resources, Unlimited Waves, and other variations of game modes.

If anyone is interested in helping me out would not mind the extra hands!

Try the Latest Build Here.

Controls:

Arrow Keys to navigate
Enter Key to Select
Escape to cancel
Mouse to aim and shoot Main Gun (During the wave)

(All Temporary Controls)LoganJFord2013-10-15 22:42:06
B
19
S
4
Posts: 96
Reputation: 1,487

Post » Tue Oct 08, 2013 5:04 am

This looks like fun! Will give it a go after work today.
B
29
S
8
G
4
Posts: 767
Reputation: 5,985

Post » Tue Oct 08, 2013 9:06 am

thanks but the art is nothing at the moment it just to get it in place i plan to make it very eye pleasing with vivid colors and animations
B
19
S
4
Posts: 96
Reputation: 1,487

Post » Tue Oct 08, 2013 9:04 pm

Very neat, I like it a lot. Can't wait to see your next evolutions :)
Image
B
14
S
4
G
2
Posts: 20
Reputation: 2,223

Post » Wed Oct 09, 2013 2:25 am

Thanks :D I thought up a cool idea not to long ago so once I knock out some things I'm stumped on at the moment I will be adding a main Turret that the player will be able to control with the mouse and shoot things manually along with different up-gradable skills they can buy for it
B
19
S
4
Posts: 96
Reputation: 1,487

Post » Sat Oct 12, 2013 6:48 am

Updated FINALLY got the enemy Instances to spawn and move to the end I'm a noob with multiple instances, just starting to understand it.

Press G to start the wave (The Never Ending Wave lol)LoganJFord2013-10-12 06:48:58
B
19
S
4
Posts: 96
Reputation: 1,487

Post » Sun Oct 13, 2013 12:19 am

Well this should keep me busy for a while! :D
(insert subliminal message here.)
B
15
S
4
G
1
Posts: 18
Reputation: 955

Post » Sun Oct 13, 2013 9:40 am

UPDATE: My HUD is starting to come to life with the addition of sprite font and the resources working

How ever the whole game I have written down my ideas so this is how the game is going to go, you will start off with no resources but a simple "Home Base" and a Player Controlled turret you will earn resources to upgrade and purchase automated turrets and the goal is to prevent "the enemy" from destroying your "Home Base" it will be High Score based.

Hope you like my idea and I hope I can deliver the art style I'm shooting for, a modern/sci-fi theme disregard any current art for the game besides the HUD I'm tackling that first in terms of Art.
B
19
S
4
Posts: 96
Reputation: 1,487

Post » Mon Oct 14, 2013 1:55 am

So much to do >< lol.... added in the rough direction for the art style im shooting for
B
19
S
4
Posts: 96
Reputation: 1,487

Post » Tue Oct 15, 2013 5:42 am

UPDATE: Added in the User controlled weapon and the Home Base HP on the HUD in a cool little HP gauge.LoganJFord2013-10-15 06:14:31
B
19
S
4
Posts: 96
Reputation: 1,487

Next

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 2 guests