[quote:2mkzow29]Ability to randomize easily with one event, eg. "Randomly spawn object inside window" [/quote:2mkzow29]
I think this is easy enough with 'Create object at random(640), random(480)', no?
[quote:2mkzow29]Ability to receive data from a file in the internet, eg. if I'd like to show how many users have downloaded my game through a .txt in my FTP[/quote:2mkzow29]
There's already the Download object that can grab a file off the internet.
[quote:2mkzow29]Enhanced 1px physics object support for realistic sand and other purposes[/quote:2mkzow29]
I think this is called fluid dynamics and I don't know much about it, but it'd be great to be able to simulate stuff like water in Construct. Very interesting idea, but difficult. I think a recent 3D game achieved this in 3D so it must be possible in 2D.
[quote:2mkzow29]"Bloom" pixel shader object for over-brightening certain areas without the use of complex effect combinations [/quote:2mkzow29]
Blur Horizontal + Blur Vertical + Glow?
I'd like this too, but with 3D you quickly would run in to 3D development issues. In a top down game with a character with 8 direction movement, if the player walks up a slope, how does the movement know to move the player closer to the camera? This is a whole category of difficult problems that need to be solved to make what would eventually make Construct 3D... if we ever get that far.