Native IOS export

Discussion and feedback on Construct 2

Post » Sun Jun 29, 2014 4:33 pm

Was wondering, if it's even planned.
Game Closure has it, why not us?

Considering that most of the money are in the mobile apps and the poor wrappers performance i was wondering how difficult it is to set up a native performance exporter.
(I think stencyl, unity, unreal engine have this stuff)
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Post » Sun Jun 29, 2014 4:48 pm

Asked a lot. The answer as far as I know will remain a no unless JS/HTMl5 browsers get replaced by something supperior.

GameClosue does not have native export. GC has a library that can access native player plugins interface.

Native Speed
http://www.gameclosure.com/

DevKit Native plugin. Not export
http://docs.gameclosure.com/guide/plugins.html

First. I would love to have access to an exporter SDK and create that layer. However that's not the case. The problem with exporting is that JS kinda sucks to convert to other languages. And the hardest part is that most of the JS lib/api is implemented only in browsers. So to get around that the JS api would be always a browser at 20mb minimum.
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Post » Sun Jun 29, 2014 4:58 pm

thank you for the information.
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