Naval Battle

Get help using Construct 2

Post » Mon Sep 26, 2011 12:55 pm

Hello there.

I wanna make a naval battle.

The concept should be a commercial ship that have to go to the harbour, the pirates attack the ship and from the harbour there should be a cannon to destroy the pirates ship.

I'm new here, so i'd like to know what kind of commands i have to use. May you give me some advices ?

It's my first time with C2, i've already made the beginner tutorial, but know i wanna make something fun so i'm wondering what is the best way to make this.

Regards,

mrsponkie
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Post » Mon Sep 26, 2011 1:03 pm

I'd keep doing tutorials and looking up examples so you can get familiar with Construct. Once you have some solid knowledge on how to combine behaviors and events to create game elements you should move on to creating more complex games of your own design.

Trying to make something a little too complex if you're a beginning game design/Construct never ends well. Been there, done that. spacewarguy2011-09-26 13:03:59
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Post » Mon Sep 26, 2011 1:07 pm

I suppose that you're right ;)

Anyway, would you suggest me some kind of games easy to make by a newbie but strongly recommend to learn how to combine behaviors?

I think i can make a good graphic, but i have no idea how to make a good game, so i wanna know as much as possible.

Regards,

mrsponkie
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Post » Mon Sep 26, 2011 1:55 pm

Hm... well, it depends I guess. I use Construct Classic still, despite Construct 2 being around, simply because it has been around longer and has more plug-ins, examples, tutorials etc. I haven't actually checked the latest release of C2 yet, so I'm not sure how far it's gotten yet...

Seeing Construct Classic works similar to C2, once you learn CC it should be pretty easy to get into C2. When I first started, I created a game similar to Ghost Shooter, which is a tutorial that comes with CC. It's a top down shooter, with basic enemies which used a Bullet behavior to move them forwards and the Turret behavior to control where they pointed. I think. It's been awhile. I learned Construct by going through these examples and learning how each part of it worked, and then re-creating it with my own graphics and adding new aspects to the game, like ammo, shields or different types of enemies.

There's a large list of examples/tutorials for CC here: http://www.scirra.com/forum/examples-tutorials-list_topic41594.html

I'm probably not much help, because I'm certainly no professional yet. The hardest bit with starting is trying to get around that you have to stick with slightly boring games until you're confident enough to make something amazing. I'd try to create something like Pong, or a simple top down shooter. I put emphasis on simple!

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Post » Mon Sep 26, 2011 2:44 pm

i've already made a ghost shooter too. ^_^ watching the beginners turorial.
Anyway, my goal is to make html5 games, so i'm not properly interested in CC.
By the way, it could be useful to have a legend with all the commands/actions explained more detailed.
What do Ashley think about it ?

Regards.

mrsponkie
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Post » Mon Sep 26, 2011 3:32 pm

[quote]+ For Construct 2, check the Beginner's guide to Construct 2 written by Ashley, the developper of Construct 2 himself. You can also follow up with this video serie showing how to port the game 1945 in C2.

+ More tutorials and articles have been written for C2 since the first version of this article.

+ You also have a folder "examples" in the base folder of C2, covering quite a few basics (and a bit more advanced) areas of C2, its plugins/behaviors, ...[/quote]
Extract from this tutorial

Concerning the "legend", it's already there.
In action/expression/condition windows, when you click an element there's an inline description explaining what is the purpose of the element you clicked.
Same when you set an action, clicking a parameter field will display a line of explanation.
(check the section "Inline help" in this tutorial with screenshots)


I strongly suggest you to take a look at the examples in the C2 folder, it is a true gold mine. You may try to tweak them (make a backup copy first) but I first suggest you to try to understand how they work, and why they are coded the way they are, what's the logic in it.
Then you might consider start your own project.
New to Construct ? Where to start

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Post » Mon Sep 26, 2011 6:35 pm

Many thanks kyatric. I'm beginning to learn as much as possible with C2!!!
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