Nearly daily [EFFECTS] by Somebody - neat things + big GIFs

Share your Construct 2 effect files

Post » Thu Feb 12, 2015 10:54 pm

@Somebody

Any chance of a Flash effect. I doesnt have to be fancy, just some sort of on/off time control. I know there is a flash behavior but it would be nice for some simple flashing lights on background graphics.
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Post » Fri Feb 13, 2015 5:37 am

Totally possible, but a great waste of shader resources - since then every tick it would just say to every pixel "be this opacity". I think you are better off with the behaviour or a sine behaviour with opacity for way more control.
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Post » Wed Feb 18, 2015 12:28 am

Wooop, these are dang nice! Are they free to use as long as I put your name in the credits?
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Post » Wed Feb 18, 2015 5:03 am

They are simply free to use, sharing if you make something cool would be nice.
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Post » Wed Feb 18, 2015 7:56 am

Amazing collection of shaders!

Just testing the drop shadow, and it appears as though the shadow will only appear within the bounds of the original sprite. This means if I crop my sprite closely to the edges of the image, the drop shadow becomes sort of useless because it just crops itself. It would be great if you could modify it so that the shadow could appear beyond the edges... otherwise the only way it would be useful is if all my sprites are giant sheets of empty space with a tiny image in the middle.

edit: More testing... Nevermind. It works fine when applied to a layer, rather than directly to a sprite. Carry on.

more edit: I does however, seem to break when a sprite is overlapping the edge of the screen.
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Post » Wed Feb 18, 2015 8:49 am

Well, yeah, they do have to work within the constraints of the Shader system itself - there is a toggle to expand the drawing area, but that just kills performance. I have also observed certain bug-like behaviour in the Shader system and have submitted a report. Once it's either fixed or clear that it won't get fixed I'll see how to adapt the Shaders.

This is one reason it's been a little quiet here lately.
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Post » Thu Feb 19, 2015 4:19 am

What about this request?

viewtopic.php?f=184&t=122854
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Post » Thu Feb 19, 2015 2:23 pm

Really cool! Good job!
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Post » Fri Feb 20, 2015 8:43 am

remy-jay wrote:What about this request?

viewtopic.php?f=184&t=122854


I did see the thread and did see TiAm's comment there, but he forgot to say a Some-thing three times :D

Seriously, though, at least with my knowledge it feels like it wouldn't make too good a Shader - it would probably be possible to make something that simply fades out the previous frame for a Geometry-wars like effect, but "proper" motion blur is a little different.

One approach would be to make something like the racetrack Shader: https://dl.dropboxusercontent.com/u/132 ... index.html but with control over X and Y coordinates and sort-of sample the pixels instead of just shifting them (which is responsible for the graininess of that version). Something tells me it would be a "greedy" Shader, though. I'll add it to the list of potential Shaders.

SirG wrote:Really cool! Good job!

Thanks! THe pace has slowed down a little, but more will come.
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Post » Fri Feb 20, 2015 2:49 pm

cool stuff... (Y)
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