Nearly daily [EFFECTS] by Somebody - neat things + big GIFs

Share your Construct 2 effect files

Post » Sat Feb 21, 2015 10:16 pm

@Sombody

The dropshadow is really awesome!

Any chance of doing a blur filter combo? it would simulate a penumbra better if the edge was slightly broken.

i do this now with a Shadow light and the shadow behaviour mixed with and blur horiz, and blur vert combo.

Your shader could replace those 4 steps really easy. (I bet you could do it much more efficiently too!)

It is great "as is" too, I am very happy :) Thank you!
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Post » Thu Feb 26, 2015 8:14 pm

This is great!! Thank you!!
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Post » Thu Feb 26, 2015 9:13 pm

tnx so much...fantastic addons
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Post » Fri Feb 27, 2015 9:04 pm

How about the old CC shaders Blurmask?
Its basically a blur using a mask like a heightmap.
Works great for tilt shift.
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Post » Sat Feb 28, 2015 5:56 pm

Some of your gifs kind of mesmerize me and I can't look away. They are, I would say, deeply erotic.
Guess which ones.
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Post » Mon Mar 16, 2015 8:19 am

This is pure gold!
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Post » Mon Mar 16, 2015 7:24 pm

These are great. I hope Somebody is okay though; about 11 days ago he stopped posting and hasn't even visited the site. :?
Don't lose your work. Backup your game with Dropbox.
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Post » Wed Mar 18, 2015 4:50 pm

These are fantastic!

Question for you @somebody . ... Is there someway to use the tabletop effect on one layer, and have a different object on another layer (without the tabletop effect) track the position of the object on the tabletop layer?

keep up the great work!
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Post » Thu Mar 19, 2015 2:19 am

Hello somebody,

Take a look about ISO shadow which it can be manipulated as different forms. Take a look, they are using HLSL language, they can be ported to GLSL if you think it's possible.

http://69.24.73.172/scirra/forum/viewto ... f=8&t=3713

Can I ask you one thing? It would be nice to add "scale" as new parameter to Dropshadow, the problem is I cannot add "scale" in current layer where is using dropshadow because it may affect sprites that aren't shadow.
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Post » Thu Mar 19, 2015 8:24 pm

:P i need a litle twist in the HUE, can somebody help me? The thing is, that positive or negative value in the hue actually have no difference (are the same but backwards) i propose a change, when the image comes negative it could be cool if the hue is affected by the inverted version of the colours in the original image, except for pure black and white. Just like using "invert" and "hue" but not affecting the black and white (so the lineart, lights and others keeps untouched).

is that possible? xD
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