Nearly daily [EFFECTS] by Somebody - neat things + big GIFs

Share your Construct 2 effect files

Post » Tue Jan 27, 2015 4:09 pm

The candle is sweet
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Post » Tue Jan 27, 2015 6:32 pm

@Somebody
Is it normal not work as expected in iPad 3 with webGL On.
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Post » Tue Jan 27, 2015 6:45 pm

frcol wrote:@Somebody
Is it normal not work as expected in iPad 3 with webGL On.

Quite possible as I'm not sure if iPad fully supports the shaders - how does the "not normal" behaviour look (or is there nothing)?
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Post » Tue Jan 27, 2015 7:11 pm

Looks fine in Safari.
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Post » Tue Jan 27, 2015 7:22 pm

Dissolve for example, it blinks instead of gradually dissolve using Sine.value in its threshold propertie.
Safari and Chrome.
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Post » Tue Jan 27, 2015 7:27 pm

frcol wrote:Dissolve for example, it blinks instead of gradually dissolve using Sine.value in its threshold propertie.
Safari and Chrome.

Please try my "official" capx - it should do exactly what the demo one does: https://www.dropbox.com/s/38la9wxopuwqj ... .capx?dl=0

If that doesn't work then I guess it doesn't work on that system. If it does then check the settings.
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Post » Tue Jan 27, 2015 9:17 pm

Great work, thanks.
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Post » Tue Jan 27, 2015 9:31 pm

Ok, yeah Dissolve gets stuck.
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Post » Tue Jan 27, 2015 9:55 pm

Well done. Really like all the effects,

One question for the Shift. Like you said "behind the shifted texture the image is slightly transparent", but if you add 1px empty border to your sprite (been using your dissolve.capx) then transparency goes away and then original texture is shifted. Is this supposed to work like that?
I mean, perfect scenario would be, to be able to choose between:
- shifting just the texture
- shifting a texture with border pixel repetition

anyways, good job.
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Post » Wed Jan 28, 2015 6:47 am

When you put a transparent pixel there the system just repeats that, so its being repeated anyway, just invisible. I might try to make a version that stretches the first couple of pixels. Also a version that seamlessly loops the contents.

About iPad and dissolve - I'm using the fastest way of getting rid of a pixel - just stop drawing it, using a "discard" command. Guess the iPad implementation just decides to discard everything once it gets that command. I might look into a version that just sets opacity to 0.
Last edited by Somebody on Wed Jan 28, 2015 7:10 am, edited 1 time in total.
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