Nearly daily [EFFECTS] by Somebody - neat things + big GIFs

Share your Construct 2 effect files

Post » Thu Jan 29, 2015 4:15 pm

@Somebody

Ha Wow that was quick work! :)
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Post » Thu Jan 29, 2015 8:01 pm

Added a slightly different version that skews and bends (which looks more natural in most cases):
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It's obviously called Skend and has been added to the repo.
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Post » Fri Jan 30, 2015 10:20 am

A shader a day keeps the... graphics card warm?

Well, they can't all be winners, but here's Monitor - basically a one-color tint with adjustable "dynamic range". Might be neat combined with Dots.

Before:
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After:
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Added to the distro. But not front... because this one's a bit 'meh'.
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Post » Sat Jan 31, 2015 5:57 pm

These are all very useful. Much thanks, sir.
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Post » Sun Feb 01, 2015 12:47 am

@Somebody

Can u please enable the "RaceTrack" addon also for Y axes.
At this moment i can only make it go on X.
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Post » Sun Feb 01, 2015 7:36 am

@Savvy001 - you mean like a vertical scrolling version? Or adding a Y coordinate to the current one (since it's locked to one direction so the "motion blur" makes sense - otherwise it would just be mush)?

Well, anyhow, I have now replaced Racetrack with Racetrack H and Racetrack V for all your racetrack needs :)
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Post » Sun Feb 01, 2015 2:33 pm

@Somebody

I meant vertical racetrack, but i see u already made it :-)
Great!
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Post » Sun Feb 01, 2015 7:23 pm

Alright, built another effect, this one took some testing, but eventually came out usable - Tabletop (are the names getting weird yet?)

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It basically shifts the image in "perspective" just with 0 regard to any perspective laws. You can use it as a poor man's taper if you wish. Not bad for interfaces as seen in the example GIF.

Added to first page and distro.

NOTE: I feel like the fake perspective shouldn't be too tough, but don't have the head for math this evening - if someone could take a look that would be great. It's almost like a poor man's @R0J0hound 's mode 7 effect (without rotation, though). I feel like it should be more efficient, though as there's barely any math being done so it could be used for some mild pseudo-3D stuff (like racing games).
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Post » Sun Feb 01, 2015 7:36 pm

Great job! I'll definitely play around with these, thx! :)
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Post » Mon Feb 02, 2015 8:04 am

Well, I did put "nearly daily" in the title so here we go - Cinematic:

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Might be neat for a modern fps style GUI or just making things breathe. Accepts positive and negative values.

Added to repo and first post.
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