Need a 2D pixel artist (unpaid)

Looking to build a team or have a job to offer?

Post » Tue Oct 01, 2013 12:41 pm

We are in need of a 2D pixel artist. The standard for the graphics isn't that high. Just use as many colors as you want, but only 3 hues per color. Resolution is also 640x480 and the base tile size is 32x32.

What kind of game is it? Its what you get when you combine elements of Zelda, Mario, Mega Man and Kirby. Here are some screenshots of the project in question, to start off.

https://www.dropbox.com/s/504u1qk0h5irroj/screenshot.png
https://www.dropbox.com/s/9mkp15zdh3kmcg1/screenshot2.png

This is being developed into an action RPG with some unique features here and there to its systems that make it more fun. Here is a list of some of the features it is going to ultimately have:

  • Reallocating stat points you already placed into stats.

  • Combating enemies similar to the way Kirby does.

  • Lots of original combat abilities which can be stolen from enemies via assimilation.

  • Robust enemies that challenge your skills.

  • Intricate boss battles, usually at the end of each world.

  • A free roaming, evolving map screen, with more detailed world maps where you enter stages.

  • Stage by stage format.

  • Lots of interaction with the environment.

  • Creative status ailments specifically for robots so it's not just the old "poisoned" or what have you.

  • Extra play modes like boss endurance which unlock after completing the game.

  • Unique minibosses at the end of almost every stage.


If I've piqued your interest and you have some questions about the project, by all means ask away!   
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Post » Tue Oct 01, 2013 2:24 pm

(unpaid) - (uninterested)
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Post » Tue Oct 01, 2013 5:31 pm

So its unpaid because is going to be a free game?
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Post » Tue Oct 01, 2013 6:31 pm

@dhondon - Yes. Although we may do a crowd funding when it gets to 95% completion to make up for the costs associated with producing it and to give us all money for our time and effort, but this isn't guaranteed at the moment, which is why I put (unpaid).
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Post » Thu Oct 03, 2013 12:11 am

it looks rad :D

Sorry but I am no artist ... I came here just with a tip for you , you could always post here if you don't find anything !

http://forums.tigsource.com/index.php?board=8.0
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Post » Thu Oct 03, 2013 2:17 am

Thanks Whiteclaws although I already posted there and I'm waiting for a reply. :p
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Post » Thu Oct 03, 2013 1:14 pm

Why wait till the game is 95% complete?
Isn't the idea with crowd funding to fund the development period?




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Post » Thu Oct 03, 2013 1:39 pm

Even though he is very talented at what he does, the other programmer can't handle that kind of pressure that would be put on us if we did crowd funding at the very start. It WOULD be used to fund the development period, but retroactively and also enable us to do more with the game that we have to skip for now. It would be 95% per se, but probably lower literally from additional features being added after.
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Post » Sun Oct 20, 2013 7:07 am

I hope it's not too late, because I'd be happy to help!

Hopefully I can help you with this, and I don't mind not getting paid.

Here's something I made for a game I'm working on at the moment:



-SparklyLlamaSparklyLlama2013-10-21 09:16:34
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Post » Wed Jan 08, 2014 1:21 pm

[QUOTE=SparklyLlama] I hope it's not too late, because I'd be happy to help!

Hopefully I can help you with this, and I don't mind not getting paid.

Here's something I made for a game I'm working on at the moment:


-SparklyLlama[/QUOTE]

Was wondering if you could help with a little art for my game. Would appreciate it.

Skype: hayot_98
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