need a working cocoonjs capx

Discussion and feedback on Construct 2

Post » Thu Jun 19, 2014 12:52 am

anyone have a working capx cocoonjs app I may try?

I have been trying to get one to work but with the 3 cocoon launcher items, none work.
Canvas + crashes with no message after a few seconds
Webview+ has a blank page with 0 fps
Webview is the same as +

I have tried a blank app with nothing but words.
I tried 5 of my apps.

I even tried the partical capx referenced in ludeis post here: http://support.ludei.com/hc/en-us/articles/200862506-CocoonJS-plugin-for-Construct-2

thanks.
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Post » Thu Jun 19, 2014 3:16 am

I know it is frustrating, I have spent a lot of time angry at cocoonjs over the last year. I don't think a "working capx" will help you, it sounds like the issue is somewhere else.

Some things to check based on my own experiences and stupid mistakes:
Did you export as cocoonjs?
Did you upload the zip file to a host and type the path correctly? Including the .zip at the end?
Are you using latest update of launcher?
If you can, click the fps once it starts and see if there is an error.
Try compiling your zip using the cloud compiler and see if you can run the game in xcode.

You can now export as html5 and use cocoonjs as well, but the features from the cocoonjs plugin don't work:
http://support.ludei.com/hc/en-us/artic ... CocoonJS-2

Good luck!
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Post » Fri Jun 20, 2014 8:19 pm

@asinineGames

thanks for the reply.

Did you export as cocoonjs?
- Yes.


Did you upload the zip file to a host and type the path correctly? Including the .zip at the end?
- Yes. Cocoonjs launcher accesses the zip file fine (you can see it download it). I have also tried putting the zip file on my tablet with the same results.


Are you using latest update of launcher?
- I was not at first. Then I updated it. I went from having a black screen, to a white screen. Still 0 FPS and nothing else loading.


If you can, click the fps once it starts and see if there is an error.
- No errors loaded. When I tried debugger on my computer, I could not see anything that was related.


Try compiling your zip using the cloud compiler and see if you can run the game in xcode.
- I have not tried this, I will. thanks.

You can now export as html5 and use cocoonjs as well, but the features from the cocoonjs plugin don't work:
http://support.ludei.com/hc/en-us/artic ... CocoonJS-2
- I will try this too, even if it disables some features...it would be nice to see if I can get it to load. Thanks.

Good luck!
- Thanks! When I tried cocoonjs a year ago, I had none of these issues :( Awh well...
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Post » Fri Jul 18, 2014 2:47 am

same here
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