I have a simple scene, sort of sidescroller platformer tower defense situation, but player can't jump.
Basically move/melee attack.
and enemies just move in one direction and attack player if they are near him (melee)
I think I can use platform behavior on both enemies and players, thing Is I don't want enemies or player to run through each other.
one solution I could think of is making both of them Solid. but that gives me little problem with Towers which I don't want to block player.
Another solution would be overlap at offset, but It does not update in time and player or enemy often overlap each other at random length. (deceleration happening?)
I was wondering if anyone could give me better advice on what approach to try?