Need an idea for a sequel

Discuss game development design and post your game ideas

Post » Tue Mar 25, 2014 10:36 am

On 2013, 28 of September, I just uploaded a breakout-style game, Brick Breaker X to Kongregate.

Now on this year, I'm planning to make a sequel to the game. I have drawn the sprites for the bricks, the ball and the paddle. This sequel is based on the concept of Gameloft's Block Breaker series, but with a cute cartoon theme.

Now I need ideas for the falling items and stage designs.
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Post » Wed Mar 26, 2014 8:18 pm

@tetriser016 - how about an underwater level, a haunted house level, a castle level, a space level, and cavern level?
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Post » Tue Apr 01, 2014 8:00 am

@Manley23 - Nice level ideas, how about the items?
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Post » Thu Apr 03, 2014 9:28 am

If you like Manley's idea why not make the items level specific? In the underwater level have some fish species, maybe an old rusted anchor, sunk&lost viking galleon, etc. Haunted house put some ghosts in, some ectoplasma, bloody axe. And so on...
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Post » Thu Apr 03, 2014 12:22 pm

Good ideas for a sequel to Ayn Rand's Anthem?
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Post » Sat Apr 12, 2014 3:26 am

@VIKINGS - Thanks for the great idea, but what I mean is the falling items. Which comes from a damaged brick in a Breakout game.
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Post » Sun Apr 13, 2014 3:13 am

Laser, and if caught same pow-up twice then two lasers, automatically or manually shooting the bricks every couple of seconds. Bigger ball. Bigger several balls. Ball that destroys bricks in one touch. Ball that shoots lasers. Ball that on touch with a brick multiplies. Wider platform. Two platforms. Three platforms. Slower ball. Faster Ball. Explosive ball. Faster platform. Slower platform. No walls - ball loops on exiting the layout on sides. Safety net. ETC

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Post » Sat May 10, 2014 1:35 pm

Thanks megatronx, awesome powerup ideas. And I'm actually want to make this game as a free-to-play model.
I prefer Desura as I can't use Steam Greenlight yet (my Steam account still limited).

Should I make my breakout game showing the level/stage from the front view or from the top-down view?
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Post » Sat May 10, 2014 7:56 pm

1. more than one player at a time,
2. play in 3d,
3. play in time with different scenarios ( far west, medieval, future ).
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Post » Sun May 11, 2014 6:25 am

iceangel wrote:2. play in 3d,

3D? :shock: Did you mean isometric or parallel view?
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