A0Nasser wrote:Nice game,i like it.
mattb wrote:Your demo is playable on desktop too with only a few glitches, & I think it's going to make a great mobile game. I was compelled enough to play through all the levels which were well-designed & ramp up in difficulty nicely. Some ideas:
- The immovable metal crates could be more visually distinct from the wooden moveable crates. Maybe make them look more like parts of the scenery, like girders or rock, & less like crates.
- Are you going to add a destruction effect when you click on something? That would make clicking much more satisfying & fit with the mining theme.
- As an extra mechanic, how about explosive crates that explode if you destroy an adjacent object? I know you've already got the skulls as things to avoid, but some TNT crates could also play a role in solving the levels (by moving things from their physics impulse) as well as being obstacles.
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