[need feedback] DLIFO - mobile game

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Post » Mon Feb 02, 2015 9:55 pm

Hello everyone, my name is Isaac Cortissoz, im a Game artist and i decided to develop a basic puzzle physic game
usind Construct2 as a engine.

TEST THE ALPHA

WARNING: only test this on mobiles or vertical screen devices

Test the game here:
http://goo.gl/Zv9P8W

scan QR code for phone devices:

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the game that im going to be develing is called DLIFO, which means Dont Let it Fall Off.
its about some miners that are looking for a precious golden egg in a cave, suddenly an earthquake
start and the egg fall on a crate, your duty is to put the egg back to a minecar.

The game mechanics:

its very simple, carry the egg to the minecar.

how? just tap the crates and they will destroy and the egg will fall.

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a FLASHBACK to the past:

when i was at highschool i created this little game, that is now DLIFO.

http://www.scirra.com/arcade/example/3144/dlifo-demo

images (old images shows game on landscape, now the game have portrait mode)


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(images are way to big)
little comic:

http://2.bp.blogspot.com/-fznDCTCl6DM/U ... storia.png

ingame graphics:

http://1.bp.blogspot.com/-_e9E6TQkhCY/U ... mple+2.jpg

http://4.bp.blogspot.com/-JXVoxWFsSvQ/U ... xample.jpg
http://1.bp.blogspot.com/-mCpf6h5auR4/U ... screen.jpg
http://4.bp.blogspot.com/-8rttcM36bUA/U ... fo+win.jpg
http://2.bp.blogspot.com/-mRXHnYnU0CM/U ... n+game.jpg



i have 1 year developing the game with a programmer but the programmer left me alone so im now making the game
from scratch and im no programmer so this is going to be hard.

thanks for reading! hope you like it :)



update:

canons added:

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Post » Tue Feb 03, 2015 10:18 pm

Container should stay everytime on the screen. Is this an unique gameplay?
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Tue Feb 03, 2015 11:24 pm

sorry but i didnt understand your comment :(

by container do you mean the minecar?
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Post » Wed Feb 04, 2015 7:01 am

Yes
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Wed Feb 04, 2015 10:57 am

Nice game,i like it.
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Post » Wed Feb 04, 2015 4:28 pm

JamesXXXYZ wrote:Yes


Oh well, due to map size the minecar cant be always visible but the user can do panning.

A0Nasser wrote:Nice game,i like it.


thanks! :D
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Post » Wed Feb 04, 2015 4:29 pm

Your demo is playable on desktop too with only a few glitches, & I think it's going to make a great mobile game. I was compelled enough to play through all the levels which were well-designed & ramp up in difficulty nicely. Some ideas:

- The immovable metal crates could be more visually distinct from the wooden moveable crates. Maybe make them look more like parts of the scenery, like girders or rock, & less like crates.

- Are you going to add a destruction effect when you click on something? That would make clicking much more satisfying & fit with the mining theme.

- As an extra mechanic, how about explosive crates that explode if you destroy an adjacent object? I know you've already got the skulls as things to avoid, but some TNT crates could also play a role in solving the levels (by moving things from their physics impulse) as well as being obstacles.
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Post » Thu Feb 05, 2015 7:56 pm

mattb wrote:Your demo is playable on desktop too with only a few glitches, & I think it's going to make a great mobile game. I was compelled enough to play through all the levels which were well-designed & ramp up in difficulty nicely. Some ideas:

- The immovable metal crates could be more visually distinct from the wooden moveable crates. Maybe make them look more like parts of the scenery, like girders or rock, & less like crates.

- Are you going to add a destruction effect when you click on something? That would make clicking much more satisfying & fit with the mining theme.

- As an extra mechanic, how about explosive crates that explode if you destroy an adjacent object? I know you've already got the skulls as things to avoid, but some TNT crates could also play a role in solving the levels (by moving things from their physics impulse) as well as being obstacles.



hehe its nice that you like the game! thanks a lot, and for your questions:

1 - its a pretty interesting idea but for the moment im going to keep it like crates because thats remember me the firts dlifo version and thats a nostalgic stuff

2- YES! and sounds, but for the moment i dont have any musician.

3 - there was a TNT before in the development but due to level design reasons is not inside the main game, but its already in the code. if i find a way to put the TNT back i will put it.


here is a very old version of the game:

http://www.scirra.com/arcade/puzzle/3129/dlifo
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