Need help about Sprite Sheet with TexturePackerGui

Get help using Construct 2

Post » Sun Dec 29, 2013 1:57 am

I just found that TexturePackerGUI can import flash (swf) into sprite sheet animation.

But I don't know how to export it into sprite sheet that can open in Construct 2.

Have problem with this data format type:

2D Toolkit
AndEngine
AppGameKit
BatteryTech SDK
BHive
CAAT
CEGUI /OGRE
Cocos2d
Cocos2d-0.99.4
Cocos2d-original
Corona SD..ge sheet
Corona TM SDK
css
EaselJS
Generic XML
Gideros
JSON (Array)
JSON (Hash)
Kwik 2 (image sheet)
LESS (css)
LibGDX
lobRocket RCSS
Moal
Orx
SASS Mixins (css)
Shiva3D
Slick2D
Sparrow / Starling
SpriteKit
TreSensa
UIKit (Plist)
Unity3d
V-Play
X-2D Engine

No one here not support in Construct 2 or maybe I didn't know what's work here. Can anyone help me how can I export this file type into Construct 2?
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Post » Sun Dec 29, 2013 2:06 am

You don't need it, C2 editor can handle to generate sprite sheets with power of two in export.
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Post » Sun Dec 29, 2013 2:15 am

I made animation with Adobe Flash with motion tween and it look smooth.
That's why I need this.. :)
But I think this software not work for Construct 2, maybe ..

Thanks
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Post » Sun Dec 29, 2013 2:28 am

Don't you mind about lucid's software is called Spriter?
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Post » Sun Dec 29, 2013 4:14 am

okay.. I will take a look.. thanks again.. :)
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