Need Help Creating a Sound Based Memory Game

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Post » Tue Dec 20, 2016 12:29 pm

I'm creating a sound based memory game where a note is played low to high and you have to remember the order of the notes played and the height of a bar which changes with each note played. I'm keeping it very simple right now and using twelve 50 by 50 px sprites filled with dark grey stacked on top of each other to create the vertical bar. I then set the initial visibility of each of the sprites to invisible.

So I've been trying to figure out how I'm going to make each of the sprites become visible and go up and down randomly so the player can try to repeat the pattern matching each note as well as the height at which the note was played. So the player would watch and listen to the pattern and then try to repeat the same pattern by swiping up and down on an iPhone or clicking on a computer.

I think I might have made it sound a bit more complicated than it actually is but hopefully not too much.

I'd really appreciate it if anyone has any ideas about how I could accomplish this in Construct 2. And if you have a better way I could do this maybe without using the visibility, or any other question, comment, or suggestion, please let me know. Thanks a lot!
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Post » Tue Dec 20, 2016 3:14 pm

I'm keeping it very simple right now and using twelve 50 by 50 px sprites filled with dark grey stacked on top of each other to create the vertical bar.


Actually, this is very ineffective.
I'd recommend using a Tiled Background or a 9-patch and scale it instead of using separate Sprites.
That will also make the height-definition easier and more fluent.

Anyways, if you still want to use your Sprite version after reading this, just give me a shout and I'll figure sth. out.
"We can't solve problems by using the same kind of thinking we used when we created them."
- Albert Einstein
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Post » Wed Dec 21, 2016 12:37 am

Thank you very much! I was wondering if I could use something like a tiled background or 9-patch so I'll try that.
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