Need help finding the right look for your game?

Discuss game development design and post your game ideas

Post » Tue Jul 18, 2017 3:06 pm

Hi Folks,

I've started a youtube series on game art direction. If you're having trouble finding the right look for your game this might help!

Episode 1: https://youtu.be/UmDIPfF2YDs
Episode 2: https://youtu.be/I-1LmvT1fdE
Episode 3: https://youtu.be/xtIRmWJzWnY

As always, I love to hear your thoughts and questions!
Last edited by 0Hayes on Thu Aug 03, 2017 9:31 am, edited 3 times in total.
Need help finding the right look for your game? I can help! hayes2D.com
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Post » Wed Jul 19, 2017 6:52 am

Episode 2 of my art direction series is now underway. If there's anything you would like me to address in a future episode I'd love to hear it.
Need help finding the right look for your game? I can help! hayes2D.com
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Post » Wed Jul 19, 2017 7:23 pm

Episode 2 is now live!

https://www.youtube.com/watch?v=I-1LmvT1fdE&t=2s

Again, if you have any feedback I'd love to hear it.
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Post » Thu Jul 20, 2017 5:54 am

pretty cool.. I should show these to my students.. although this is just concept.. I need a series where you turn that into assets...
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Post » Thu Jul 20, 2017 6:33 am

jobel wrote:pretty cool.. I should show these to my students.. although this is just concept.. I need a series where you turn that into assets...


@jobel that's the plan! I roughly outlined the direction the series will be taking in episode 1. Next I'll be refining three chosen concepts, then I'll move onto two mock-ups which will be used as reference for creating and implementing the games new assets.

If you have any questions that you would like answering throughout the series just let me know.

Right now it is on a small pause while I get feedback from viewers so if you have anything to add I'd be very interested in hearing it.
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Post » Thu Jul 20, 2017 5:51 pm

well I think tiled assets is good to go over, tilemaps and repeating backgrounds. Also if you do anything with blend modes that would be super helpful as it relates to gamedev to achieve certain "effects". My students are all art students learning about gamedev. thanks!
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Post » Thu Jul 20, 2017 8:04 pm

jobel wrote:well I think tiled assets is good to go over, tilemaps and repeating backgrounds. Also if you do anything with blend modes that would be super helpful as it relates to gamedev to achieve certain "effects". My students are all art students learning about gamedev. thanks!


@Jobel That sounds good to me. In that case they will probably be interested to see how I do the water/acid/lava.

You can test the current game out at: http://hayes2d-superdungeonescape.bitballoon.com/ (with said effect)
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Post » Fri Jul 21, 2017 3:02 am

cool!

but you may want to think about changing the control scheme for that game.. it's very strange! I can't quite figure it's out and not very intuitive!
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Post » Fri Jul 21, 2017 6:31 am

jobel wrote:cool!

but you may want to think about changing the control scheme for that game.. it's very strange! I can't quite figure it's out and not very intuitive!


@Jobel Haha I forgot to give you a heads up about that one. Those are just designed for touch controls but I will be adding a few more options once I move onto that stage.
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Post » Mon Jul 24, 2017 6:23 am

Hi 0Hayes, I watched the first episode last night, very impressive. Your concepts all look great. I never really thought of doing digital mock ups before - I'm pretty much a pencil and paper guy, although I do use google for reference images - but I think I might try this (using GIMP) for my current project. Even if it's just for the level's colour pallette.
Good luck with this series.
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