Need help once again

For questions about using Classic.

Post » Mon Oct 04, 2010 10:09 am

Im creating a tetris type game but i have no clue how to destroy the tiles once they are in a row ,Could someone please help or send a demo cap so i can understand how to do this with Construct.
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Post » Mon Oct 04, 2010 11:01 am

It should be pretty simple to quickly hack together... Each individual "square" in a Tetris block should be separate. Then when a row is achieved, have a collision rectangle and destroy every individual square it touches.
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Post » Mon Oct 04, 2010 1:16 pm

thnx for the help ,But creating a collision rectangle does not seem to work.Can i use a type of variable that destroys the tiles once they line up or something.Im so confused :? .Is there a feature in Construct where i can use some kind of a grid system?.
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Post » Mon Oct 04, 2010 2:20 pm

[url:3bealwl3]http://dl.dropbox.com/u/7658043/tetristype.cap[/url:3bealwl3]

Ok here is the cap example i made with v99.94 .Now how do i move the block left and right?.The left and right movement must end as soon as it touches the collision block.Sorry for being such a nag but i really just want to create a tertris type game with CS.

I have tried the movement behavior with a left and right behavior but then when the blocks collide they do not stay on top of each other.And when i use the sprite.X+1 command then i cannot stop the tile from moving left or right once it collides with the collision box.
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Post » Mon Oct 04, 2010 5:53 pm

Fine then don't help out , keep ignoring me.I will figure it out or use xna studio to create a simple tetris game. :evil: Help and support lol more like no help ignoring support.Why do i always have to go agro first if i need help on these forums??.
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Post » Mon Oct 04, 2010 5:59 pm

[quote="DravenX":tj8muyeh]Fine then don't help out , keep ignoring me.I will figure it out or use xna studio to create a simple tetris game. :evil: Help and support lol more like no help ignoring support.Why do i always have to go agro first if i need help on these forums??.[/quote:tj8muyeh]

Calm down mate, at least wait a couple of days before blowing your lid off. :)
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Post » Mon Oct 04, 2010 6:06 pm

What CrudeMik said.

Also what's inside this thread: [url:s9m7c0l5]http://www.scirra.com/forum/viewtopic.php?f=2&t=2254&start=0[/url:s9m7c0l5]

Some of the stuff deadeye said there seems like good advice for you DravenX. And yes there's also a Tetris cap in that thread. If you used Google... but I'm asking too much again, right?!

The kind of attitude you keep showing doesn't really inspire the community to jump at any opportunity to help you out, you know. :?
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Post » Mon Oct 04, 2010 6:14 pm

Oh my god this community sucks! It took like over 8 hours for someone to search something for you! You're totally allowed to go nuts because of that! You're our hero and we knee before you so you can do your awesome stuff and we totally don't want you to leave us and go with XNA (Sarcasm end)
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Post » Mon Oct 04, 2010 6:34 pm

More than one way to skin a cat, but remember it always starts with a "Here kitty kitty", and ends with "Reeearww! hiss hiss!"
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Post » Mon Oct 04, 2010 6:43 pm

Segall, Sagal whoever you are, please do not respond to my threads as you are no help at all .As for the rest thank you for helping me.Sorry for Blowing my lid but i got so frustrated when i tried to create this damn tetris game.

And i never said i did any "awesome stuff" or great games.Sorry Segal im not going anywhere im afraid and certainly not because you said so.And stop using god's name in vain like that or are you some athiest who only believes in empty beer cans.
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