[quote:26x1jb4w]I disagree about a chess game being really hard
I think it would pretty simple actually
Except for the AI, that would be hard
I don't think there's been a chess game yet
But I loved archon back in the c64 and amiga days, and had considered making a similar game myself for construct or android.Wow, that would be great! I'd just LOVE playing that game, cause i'm a huge fan of archon on c64. I saw some remakes, but it just wasn't the same...
I think you're thinking about the learning process the wrong way, though
A burden?Well, i've been lurking for quite a while and trying to decypher all your discussions, but i fail to grasp all that math, physics and i start to think that even the simplest things require a lot of math. Making board games is a lot easier - it's all about balancing and making it simple, expansive, addictive. I even have some papers done on an MMO, but that was way back then, when i thought making games was..doable for me at least. But don't think i'm whining I won't give up and your post was really REALLY helpful and motivating, so thank you very much!
All the masterful masters of mastery on scirra that I can think of went through a period of asking questions all the time, occasionally simple noob questions, some more insightful.I read some posts about people flaming some people who asked one question too many, so i was a bit afraid if i'll cause the same reaction.. good to know my fears were unfounded
It is possible you're right and you just don't have the knack for understanding programming logic, but being from a board game design background I think you might have it in you, since you probably used to thinking in a step by step, rule based way about games.Not only that, but law school as well I'm all about rules, but i think i think too much in the box - most of the solutions to the programming problems here are quite unique and interesting, like making an animation instead of introducing a bunch of sprites.. now i'm not sure if i'd ever think of that, so if that's what it takes on a task-per-task basis, i'll be literally flodding the forum with my questions... However, yeah, i think when i get enough of experience i'll be able to grasp the concepts i need to grasp...
Start trying stuff and you'll probably have that Eureka! moment where it all starts to click. Do the ghost shooter tutorialTrust me, i started I made a tiled background and imported some sprites from a roguelike, and i was able to make one sprite move, and even added some variables to it, like health and i have an idea how to make it turn based (adding variables, then substracting 1 from every 32 pix of movement sprite does...?) However, i want to be able to click on a different sprite and move him too, and i can't figure that out. So i wanted to see if there was an example for that, but i only found RTS game, where you had to drag a box around the sprite. Now, i'm not talented enough to derive something from that example that could be useful for me - i just don't see it (still). So i'm still doing the tutorials, just like you suggested. I did the adventure game, and i liked inventory system very much, although i fail to grasp the hashtables, concepts of arrays - it's all very abstract to me, and when i go check out the documentation, it's not written noobishly enough - i think i need comparisons to a real life thing to better understand some of the concepts... like, when it says: it returns value, i say - return value? where? see? i lack the basic grasp of the concept of concept
Start a tic tac toe game, and if two seconds in you realize you don't know how to make an x appear where you click, then great, you have your first question. Good luckOk, i'll do that after this (long) reply. Again, you have no idea how much your reply means to me ) It certainly pushed me into a right direction and that is: keep on trying
And just curious, you have an interesting name, may I ask which language/gender jurica is?[/quote:26x1jb4w]Aw, maybe i'll dissapoint you here(?), but it's a typical guy's name for a person from Croatia. Where're you from?