Need Help With Random Positioning Of Asteroids...
My first C2 game is almost finished.
It's an Asteroids remake.
I need help with the random positioning of new wave level asteroids.
Currently I do this to setup asteroids on a new game/wave level:
The above positions a new asteroid randomly anywhere on the screen.
What I need is to place the new asteroid on only the perimeters of the screen.
How would I create an event to do the above?
I know how to write it in C++, but am having great trouble in making it in events.
Perimeter would be:
(1) x = 0 & y = any
(2) x = 640 & y = any
(3) x = any & y = 0
(4) x = any & y = 480
Help would be greatly appreciated!