Need help with skin

For questions about using Classic.

Post » Tue Feb 10, 2009 6:41 am

Have you downloaded the .cap?

Each point represents a point on the sprite. The sprite will bend along with the bones.

To see a video of it in action, they use this type of thing in the aquaria trailer in numerous places.
Moderator
B
87
S
32
G
33
Posts: 3,005
Reputation: 27,397

Post » Tue Feb 10, 2009 9:07 am

Okay back from work, heres the 'skin' version. Hold space to see it without guides
B
4
S
2
G
5
Posts: 641
Reputation: 3,011

Post » Tue Feb 10, 2009 9:09 am

Impressive! Though it looks bit pinched in the joint; perhaps adding a ball joint would make it seem more realistic?
B
62
S
21
G
12
Posts: 1,910
Reputation: 13,155

Post » Tue Feb 10, 2009 9:27 am

That looks really cool :D
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Tue Feb 10, 2009 9:43 pm

looks like a wibbly wobbly cookie monster wang.

this is nice david, might use it to map material jackets or wtv onto my character thats uses ik, that would make him uber complicated xD
B
52
S
7
G
6
Posts: 1,945
Reputation: 7,610

Post » Wed Feb 11, 2009 11:08 am

Great work David :wink:
B
30
S
15
G
10
Posts: 285
Reputation: 7,144

Post » Thu Feb 12, 2009 8:43 am

So are you planning on making this into a behaviour somehow? Please say yes.

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
Moderator
B
45
S
17
G
37
Posts: 2,853
Reputation: 25,966

Post » Mon Feb 16, 2009 7:07 pm

Vertex skinning explanation at Tech-Artists.org
[url:32ij60ap]http://tech-artists.org/wiki/Vertex_Skinning[/url:32ij60ap]
B
30
S
15
G
10
Posts: 285
Reputation: 7,144

Previous

Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 9 guests