Needs to authenticate when using IAP

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Post » Sun Jul 26, 2015 2:39 pm

I am making a mobile game with Construct 2, and using to Intel XDK to build it for Android Crosswalk. I have added the official IAP plugin in C2. I have added the product in my developer console, and "on start of layout". I have also added the "BILLING" permission in XDK.

Anyhow, when I click the button where it should buy the in app product, it says that I need to log in to my Google account to authenticate. Any ideas how to fix this?
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Post » Tue Aug 11, 2015 9:25 pm

I Have the same problem. C2 IAP (as test mode) -> Intel XDK Crosswalk build -> upload to Android Dev as Test Alpha release -> set the in app id as the same of the c2 project -> install on my device the xdk arm build.... when i try to buy -> "Authentication is required. You need to sign into your google account".

i'm going crazy... please help me
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Post » Wed Aug 12, 2015 4:25 pm

Tried to add Cranberry IAP to an app in production, so seems like it won't work while testing. Anyone confirm?
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Post » Wed Aug 12, 2015 9:09 pm

Have you tried it as an exported project hosted on a web server?
https://www.ravenheart.ca/home
I don't check the forums much anymore, but I will receive an email for PMs.

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
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Post » Thu Aug 13, 2015 7:28 am

gumshoe2029 wrote:Have you tried it as an exported project hosted on a web server?


This topic is for mobile and not web. Maybe the official IAP don't work for mobile? I know the official Google Play plugin isn't optimized for mobile.
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Post » Thu Aug 13, 2015 3:58 pm

Mobile is web. All of the mobile websites are hosted on web servers just like everything else.
https://www.ravenheart.ca/home
I don't check the forums much anymore, but I will receive an email for PMs.

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
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Post » Thu Aug 13, 2015 4:25 pm

Crosswalk apps are stored on the phone, not the web.
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Post » Fri Aug 21, 2015 1:35 pm

i have same problem...
i try official IAP and cranberrys IAP thay not work.

anyone plz help
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Post » Fri Aug 21, 2015 2:21 pm

I got the cranberry version to work for mobile. What do you need help with?
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Post » Fri Aug 21, 2015 5:30 pm

thank you @janlindso

i export game with cordova > intel XDK it say "The build failed"

when i export with HTML5 > intel XDK > it can build an APK and i can play in my phone.

official IAP
i put in to googleplay set product and price already .
i test bata it say have in app purchase in my apps.
but i put BUY botton it noting .

cranberrys IAP
it say no billing in my apps

sorry my english is not good.
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