Neon Krieger Yamato (Arcadey platformer/fighting game mix)

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Post » Wed Jun 03, 2015 1:28 pm

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Neon Krieger Yamato [GREENLIT]

Neon Krieger Yamato is a local co-op (Up to 2 players) blend of a fighting game, platformer, and beat 'em up. The game has a large emphasis on combos, juggles, fast paced action, and small combat "puzzles." You can select a unique character with their own set of moves to cater to your personal preference.


Here's some gifs of the game in action -

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Combos of the currently available playable characters -

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Super Moves - gain an unleashable super move when you land a large combo

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Parrying - twitch parrying is possible for defense, similar to Street Fighter III

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Mechsplosions

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The game has already been greenlit, it's just a matter of finishing now. It's also on the Wii U dev forum. I'm the sole person behind it (which I think alot of C2 creators are). Thanks for looking!


GAME WEBSITE

TWITTER

STEAM PAGE
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Post » Fri Jun 05, 2015 4:13 am

Nice! Looks freaken badass, like the old snes shooters (Metal Slug!),

I can tell a ton of polish went into it and most of all, it looks very fun to play! :D

Definitely raising the bar for C2 games!

All the best of luck!
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Post » Fri Jun 05, 2015 11:15 am

is this really created with C2? looks amazing :)
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Post » Fri Jun 05, 2015 7:11 pm

Very impressive, good luck with the project.
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Post » Sat Jun 06, 2015 1:21 am

Wow!!!

Excellent work - love the art & good luck on Steam!
A big fan of JavaScript.
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Post » Mon Jun 08, 2015 1:53 am

Damn that looks amazing...so buttery smooth for pixel art. Reminds me of the incredible animations in Metal Slug, though you've got a different aesthetic going on. :D
Don't lose your work. Backup your game with Dropbox.
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Post » Mon Jun 08, 2015 6:43 am

Looks great man! Those animations are smooth alright!
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Post » Tue Jun 09, 2015 2:34 pm

I love how fluid this game looks, and I'm saddened to find out that I missed this at MAGfest somehow. Especially for a one person effort, excellent job!
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Post » Wed Jul 08, 2015 1:36 pm

Thanks for looking everyone!

Here's some new stage art that's been added, a "Hidden Temple" theme. Also added a universal double tap dash to all the characters.


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Post » Wed Jul 08, 2015 4:59 pm

Great stuff right here. Really excited to see where you go with it.

Also - nice to see another graphic designer who is using their evenings to work on games :D
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