Neon Krieger Yamato (Arcadey platformer/fighting game mix)

Show us your works in progress and request feedback

Post » Wed Jul 08, 2015 5:48 pm

Great inspiration in terms of animation and mechanics
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Post » Thu Sep 24, 2015 1:48 pm

Here's some random stuff I've been tweeting since my last post-


Added a shadow trail effect to special moves

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New background art and a preview of the mechanic for that level

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Added throw animations and dash attacks to the rest of the first 4 playable characters

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Started working on new playable characters again, here's Clockwork Gladiator Lex

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Post » Fri Sep 25, 2015 6:55 pm

Man, this looks great. Would love to hear a bit about your Wii U experience... I'm still waiting on my application to go through.
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Post » Tue Sep 29, 2015 3:44 pm

mudmask wrote:Man, this looks great. Would love to hear a bit about your Wii U experience... I'm still waiting on my application to go through.


Sorry, I haven't started porting it yet. :oops: Just trying to finish a general version for Steam first.
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Post » Fri Oct 02, 2015 8:08 pm

Fantastic! I love beat 'em up with shooters!
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Post » Mon Jul 18, 2016 12:37 am

Very impressive
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Post » Mon Jul 18, 2016 3:04 am

I'm eager to play this project, make combos is always good.
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