Neon Runner Alpha version-Canceled(close)

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Post » Tue Feb 18, 2014 6:56 am

here is a game of Level Plus Game Studio S.A.S
company where I am working

this is a alpha versin of the game

neon runner alpha 1.0.0

please comment and review the game.ffman222014-02-18 06:57:00
Last edited by ffman22 on Tue Mar 04, 2014 12:42 am, edited 2 times in total.
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Tue Feb 18, 2014 6:58 am

esa es la version alpha de uno de los juegos que esta desarrollando la compa�ia donde trabajo.

Level Plus Game Studio S.A.S


por favor comenten que se le puede mejorar.
Last edited by ffman22 on Tue Mar 04, 2014 12:39 am, edited 1 time in total.
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Tue Feb 18, 2014 10:05 am

Should probably include some instructions on how to play.
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Post » Tue Feb 18, 2014 1:23 pm

About 10 times I started the game and the only thing I could do is turn the background red with the CTRL button. We'd love to see some instructions how to play.
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Post » Tue Feb 18, 2014 6:19 pm


The concept is simple enough, yet well executed - you jump by tapping the screen (didn't work initially for some reason) and you have to change the color of the background to the same as the beams you come across, to pass them. No problems here.

The gameplay seems to be without issues, except that i disliked how fast the game starts (literally less than a second before the start animation and running at full speed) and that the player seems to move across the screen slightly (e.g. as if the camera was being moved, as opposed to the whole world around it). This jitteriness makes the game seem less responsive, because it's harder to know exactly where the player is at any given time. Also, the game ends too abruptly, no end game screen, nothing - you're just instantly thrown back into the main menu.

The difficulty itself seems decent, no bugs like gaps that cannot be jumped across so far, the performance is also adequate.

From an artistic viewpoint, however, i dislike the game - it appears that some default Windows font is used for the main menu, which simply looks amateurish, there are no "pressed / mouse over" states for the buttons, there also appears to be a white border around the character sprite, as if it was drawn on a white background and then just pasted, without taking the care to fix the edges. Also, there are no jump animations for the character, it sort of seems that he is running even when in air.

My 0.02$.Stiivais2014-02-18 18:19:53
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Post » Tue Feb 18, 2014 6:40 pm

thank you for your comments, all the games is in alpha fase, only gameplay is 80%, but the graphics are in 10% or 15% only.

we will try to update the game constantly
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Tue Feb 18, 2014 7:53 pm

new update

change some interfaces
add controls tab
change the initial speed and the speed incremental rate.
add some web fonts.



working in the bug, display name on the main menu and controls tabs.ffman222014-02-18 20:14:48
Last edited by ffman22 on Tue Mar 04, 2014 12:39 am, edited 1 time in total.
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Wed Feb 19, 2014 3:13 am

[QUOTE=ffman22] new update

change some interfaces
add controls tab
change the initial speed and the speed incremental rate.
add some web fonts.



working in the bug, display name on the main menu and controls tabs.[/QUOTE]

working in new Achievements
Last edited by ffman22 on Tue Mar 04, 2014 12:38 am, edited 1 time in total.
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Wed Feb 19, 2014 10:06 pm

Better, noticeably so. ;)
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Post » Tue Mar 04, 2014 12:39 am

neon runner alpha was canceled, working in new IP
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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