Nested families

Discussion and feedback on Construct 2

Post » Tue Apr 16, 2013 7:34 pm

Construct 2 needs nested families to help make larger projects a bit easier to design. For example, I have enemies, but each of a different "class" so to speak. There are attributes common to all enemies, but not not the classes. This goes the same for the weapon types (this is a space game, not an RPG, though the concept would still apply).

This is a nice example of where inheritance is very useful. ;)
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Post » Tue Apr 16, 2013 10:13 pm

Yeah, being able to put families in families would be a nice feature. @Ashley Is this an engine constraint?sqiddster2013-04-16 22:13:40
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