Nesting objects to adopt position and scale

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Post » Wed Jan 08, 2014 6:19 pm

What's the proper method to make one object the child of another and inherit its transforms?

For instance, to have a player sprite pick up an object sprite (let's a say a hat), and the object sprite stays in the same relative position to the player sprite (and ideally the hat scales with the player, if necessary).
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Post » Wed Jan 08, 2014 6:24 pm

for position, using pin behaviour or setting position to an imagepoint every tick would work. For scale I guess you could use a variable that affects both objects.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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