[quote="newt":2bppc99o]So that makes me wonder how many people here already have a server ready to test things on?[/quote:2bppc99o]
This is not a big deal since any player can host a game. Unless we are talking about large persistent worlds then a player can host any online multiplayer game by doing:
1. Enable NAT passthrough on their router. This is really easy to setup. You then run the "server" on an internal IP on your home network and the router forwards traffic from a particular port to your system.
2. Use a free networking tool like Hamachi. https://secure.logmein.com/products/hamachi2/
Now everybody is on a virtual LAN and you host the server on your Hamachi IP address. Added benefit of this is you get lower lantency and more reliable connections.
[quote="vinny":2bppc99o]I DO recall that someone was working on a networking plugin.[/quote:2bppc99o]
Dataflashbot mentioned a few weeks ago that he was, but he didn't want anybody to hold him to it so I'm not sure if he will end up making one or not. viewtopic.php?f=17&t=6142
[quote="Ashley":2bppc99o]but this can cause issues with players behind routers[/quote:2bppc99o]
This will only be an issue for all players if the plugin is a peer-to-peer type. Even in that case the best solution is to have everybody use Hamachi or as secondary solution all players would have to enable NAT passthrough. An alternative is to have the online plugin itself use NAT punch-through like what Raknet uses.
Edit: If someone starts making a plugin definitely DON'T write from scratch using sockets. Like Ashley mentioned there are libraries out there. For example, Sun99 pointed out the Zig library which wraps HawkNL. Take a look at this thread before starting out on making a plugin.http://www.gamedevid.org/forum/archive/ ... -3577.html
Some of the libraries are old and haven't been updated but it's better than starting from scratch!