Never

New releases and general discussions.

Post » Wed Jan 06, 2010 4:26 pm

[quote="ShadeKirby500":o6kyugy3]Never gonna give you up.
Never gonna let you down.
Never gonna run around and desert you.
Never gonna make you cry.
Never gonna SAY goodbye.
Never gonna tell a lie... and hurt you.[/quote:o6kyugy3]
Heh, I wrote an essay analysing that song at uni last year, partly as a joke. Got a good mark though :)
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Post » Wed Jan 06, 2010 5:54 pm

Okay you guys don't get it, here's how you use Never

Let's say you 're making a sprite and you have a lot of really cool animations for it. But then you make a really crummy animation. You don't want to ever show this animation because if anyone saw it you would be very embarrassed! You could use Never for that!



See? VERY EASY :shock:

Now let's say your cat is standing in front of your monitor and you can't see the whole screen. I'm sure we've all had this situation happen from time to time! It can be very difficult to play games! You can't move your cat because it will bite you :(

You can use never to make sure your player doesn't go behind the cat, then you can play your game...



Again a simple and elegant solution that would not be possible without Never!
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Post » Wed Jan 06, 2010 9:25 pm

[quote="deadeye":3e5xblq5]Okay you guys don't get it, here's how you use Never

Let's say you 're making a sprite and you have a lot of really cool animations for it. But then you make a really crummy animation. You don't want to ever show this animation because if anyone saw it you would be very embarrassed! You could use Never for that!



See? VERY EASY :shock:

Now let's say your cat is standing in front of your monitor and you can't see the whole screen. I'm sure we've all had this situation happen from time to time! It can be very difficult to play games! You can't move your cat because it will bite you :(

You can use never to make sure your player doesn't go behind the cat, then you can play your game...



Again a simple and elegant solution that would not be possible without Never![/quote:3e5xblq5]

:lol:
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Post » Thu Jan 07, 2010 1:04 am

..............
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Post » Thu Jan 07, 2010 2:16 am

Speechless, huh? It is pretty awesome, I know :lol:
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Post » Thu Jan 07, 2010 4:20 am

Why don't you just not make an event?
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Post » Thu Jan 07, 2010 6:20 am

Jeez, you really know how to ruin someone's fun :/

[quote="toralord":2tgovisi] :lol:[/quote:2tgovisi]

See, this guy gets it :)

NEVER FOREVER!
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Post » Thu Jan 07, 2010 9:59 am

[quote="deadeye":28nt6bex]NEVER FOREVER![/quote:28nt6bex]
Never, always!
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Post » Thu Jan 07, 2010 5:10 pm

[quote="Ashley":o00a1fef][quote="ShadeKirby500":o00a1fef]Never gonna give you up.
Never gonna let you down.
Never gonna run around and desert you.
Never gonna make you cry.
Never gonna SAY goodbye.
Never gonna tell a lie... and hurt you.[/quote:o00a1fef]
Heh, I wrote an essay analysing that song at uni last year, partly as a joke. Got a good mark though :)[/quote:o00a1fef]

Me and Aeal put a program on our java teachers computer that made it play that video when he moved his mouse....He wrote most of his code on a dry erase board so I was afraid he wouldn't trigger it. but he totally did ! :lol:
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Post » Thu Jan 07, 2010 5:20 pm

I think the never condition is a Must have feature for construct to be a full 1.0 release without it things might happen that should not. I dont want dacing Kolas showing up in my games, A never condition would solve that problem with one simple event
-> Never: Let Kolas dance.

Problem solved. I will never have to worry about dancing Kolas in my layouts again what a relief this should be implemented immediately.
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