New Android Export Experiences

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  • I'm very happy to have this exporter. CocoonJS has been a constant disappointment for me, with seemingly no progress in the last 6 months (for me at least).

    In any case, my experience with this new version isn't going too smoothly.

    These are the instructions in the latest blog:

    Download the Intel XDK to access the build system - Done

    Run the Intel XDK and sign up/log in if you haven't already - Done

    Create a new project in the XDK - Done

    Export your project from Construct 2 using the new 'Android' option - Done

    Copy-paste the exported files over the XDK project you've created - Done

    Switch to the 'Build' tab in the XDK - Done

    Click the 'Build' button by 'Crosswalk for Android' - Done

    Follow the steps to build the app - This breaks a lot... randomly shuts down the XDK program once uploaded.

    Download the .APK on to your device (e.g. by emailing a link), install and run! - Produces an APK which when installed shows an Intel icon rather than my own.

    No idea what could be causing this.

    Anyway, how are others doing?

  • I am trying it right now.

    My tablet runs android 4.1.1 and though they said it should work from version 4+ i only had 4.2 in the os version options and i couldn't find a way to change that anywhere.

  • I should also point out that my teeny tiny game of 4.4mb is exporting as a 27mb APK.

  • AnD4D How's the performance when compared to phonegap and cocoon?

  • Instant crash when I try to run my test project. Probably my fault. *Shrug* Will try again later.

  • Just managed to get my game working. Couldn't get the icon working, nor could I get a space between the text of the app title.

    Finally, I was disappointed to discover that my app was running even slower than CocoonJS, and the volume controls didn't work at all for this game on my mobile device.

  • funkyos

    It appears to be worse than CocoonJS. I haven't even tried PhoneGap. It hasn't been remotely worthwhile for almost a year.

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  • I'm literally crying tears of joy... Outstanding buttersmooth performance on my both projects (even better than some native games installed on my s4 mini).A LOT better than CocoonJS (and cocoonjs 1.4.6 wasn't bad at all). There are some quirks (sometimes sounds are played after about half a second, but this may be limited to my projects because I used a lot of workarounds to make cocoonjs play sfx that didn't want to play) but hey... we're talking about the first release of a beta exporter for the first release of a beta wrapper.

    Tomorrow i'll post a more detailed report, now let me play with this new toy all night long.

    The only real drawback seems to be the huge compiled apk size but despite this I think that crosswalk is more than promising.

  • Just managed to get my game working. Couldn't get the icon working, nor could I get a space between the text of the app title.

    Finally, I was disappointed to discover that my app was running even slower than CocoonJS, and the volume controls didn't work at all for this game on my mobile device.

    AnD4D remember that this is a first beta experiment for C2 and this exporter, so it could improve with time

  • Whilst I'm super excited about trying this out, I can't seem to install Intel XDK. I download the windows installer for my Windows 7 64-bit OS and click on it, pops up with the splashscreen and progress bar saying "Extracting configuration files..." then when the progress bar reaches the end, closes. Tried installing the Linux 64bit version on Ubuntu which got further but froze during the installation. Also tried installing the Windows one on a Windows XP Virtual box but this only causes the splash screen to appear for a split second then vanish! Tried compatibility settings in Windows too, running as admin and whatnot, but nothing. :(

  • Knifegrinder Very happy to hear that! You've been waiting about as long as me I believe!

    Aphrodite Don't worry, the word beta appearing all over the place made that very clear to me <img src="smileys/smiley17.gif" border="0" align="middle" /> The improve with time line was used with CocoonJS 6 months ago. Slightly worrying, but I have more faith in Scirra.

    Jase00 If you want to send your project over to me I can give it a go and try them out on my Android devices.

  • The whole build process was very smooth and easy for me.

    I then send my test game via airdroid to my device (Sony Xperia Z) and it installed without any problems.

    However the performance is... bad... 9-10 fps (recording the screen only makes it slow down 1-2 fps)

    Here's a test recording:

    [TUBE]http://www.youtube.com/watch?v=oLzGkGjnDkc[/TUBE]

    I f*cked up the audio and accidently used mic input so you can hear my gf sniffing her nose in the end...lol :D

    All in all... it's a beta so i'm glad the build process already works so smoothly... hopefully the performance issues will be fixed in the future.

  • youtube.com/watch :D

  • I couldn't get UserMedia to work either.

  • youtube.com/watch :D

    Dear God that's smooth as butter!

    Nice Gravatar btw (Y)

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