New Android Export Experiences

Discussion and feedback on Construct 2

Post » Thu Dec 19, 2013 10:11 pm

@Knifegrinder Very happy to hear that! You've been waiting about as long as me I believe!

@Aphrodite Don't worry, the word beta appearing all over the place made that very clear to me The improve with time line was used with CocoonJS 6 months ago. Slightly worrying, but I have more faith in Scirra.

@Jase00 If you want to send your project over to me I can give it a go and try them out on my Android devices.
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Thu Dec 19, 2013 10:47 pm

The whole build process was very smooth and easy for me.

I then send my test game via airdroid to my device (Sony Xperia Z) and it installed without any problems.

However the performance is... bad... 9-10 fps (recording the screen only makes it slow down 1-2 fps)

Here's a test recording:
[TUBE]http://www.youtube.com/watch?v=oLzGkGjnDkc[/TUBE]

I f*cked up the audio and accidently used mic input so you can hear my gf sniffing her nose in the end...lol :D

All in all... it's a beta so i'm glad the build process already works so smoothly... hopefully the performance issues will be fixed in the future.
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Post » Thu Dec 19, 2013 11:28 pm

http://www.youtube.com/watch?v=xv8SCANivzk :D
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Post » Fri Dec 20, 2013 12:17 am

I couldn't get UserMedia to work either.
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Post » Fri Dec 20, 2013 12:22 am

[QUOTE=Rilem] http://www.youtube.com/watch?v=xv8SCANivzk :D[/QUOTE]

Dear God that's smooth as butter!

Nice Gravatar btw (Y)
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Post » Fri Dec 20, 2013 12:59 am

I think slowdowns may be about text objects, I will be able to tell more in sunday. Don't have an android device till then...
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Post » Fri Dec 20, 2013 1:06 am

I'm happy to test stuff for those without android. Am kinda curious to see what people have done and how well it's translated across.

I gave it a quick whirl, but I get the following errors on the debug console :

Viewport argument key "minimal-ui" not recognized and ignored. index.html:9
Uncaught SyntaxError: Unexpected token , c2runtime.js:37097
Uncaught ReferenceError: cr_createRuntime is not defined index.html:88
Uncaught ReferenceError: cr_sizeCanvas is not defined index.html:81

I just get a black screen for now, will try doing a test game at weekend with less complex stuff. The one I'm trying to convert has physics objects, which maybe it doesn't like.
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Post » Fri Dec 20, 2013 2:03 am

After I click to "Build App Now", I get a loading "Building" screen (which takes like 10 minutes do finish) and then nothing happens... I don't know what could be wrong, been trying for like 2 hours...
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Post » Fri Dec 20, 2013 2:07 am

Same here.. Where does the .apk go to?
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Post » Fri Dec 20, 2013 2:19 am

@KazaaMafia
From what I understand from the manual to the other exporters, a windows should open with a download button.
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