New Android Export Experiences

Discussion and feedback on Construct 2

Post » Tue Dec 24, 2013 11:52 am

And last comment for Crosswalk, Move to SD Function
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Post » Tue Dec 24, 2013 12:48 pm

@IntelRobert @Ashley We've packed resources into one file called xwalk.pak. It'll be extracted at the first launch and then read the extracted files in the following runs. so @Ashley you're absolutely right.
We also remove some unnecessary resources for crosswalk. so the xwalk.pak is smaller than chromium package file.
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Post » Tue Dec 24, 2013 1:00 pm

@Jase00 I don't have a Galaxy S phone but try crosswalk on HTC One X. And it seems all can work for my testing apps.
CyanogenMod: Version 10.1.2
Android: 4.2.2

So I'm wondering whether logs from Android logcat can be shared so that we can address issues. Thanks a lot.
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Post » Tue Dec 24, 2013 1:21 pm

Crosswalk team says they have fixed the webaudio volume problem in 3.32. After everyone returns from vacation next week we can see when we can update the build system.

@slice: I think Ashley is working on the back key problem. For the webgl fx problem, can you also test in chrome for android browser? If it works in browser then we need to find a simple way to reproduce the problem so the crosswalk team can look at it. Will look into 'move to sd' issue.

@twintails: Will investigate the play store problem. I guess we need an option in build dialog to control debuggability.IntelRobert2013-12-24 13:23:51
Intel Corporation
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Post » Tue Dec 24, 2013 7:30 pm

@IntelRobert @Ashley
Has anyone looked into the screen orientation (fixed portrait or landscape) or full screen (hide notification bar) issues that have been brought up by several people in this thread? No one has replied about those.

Thanks!
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Post » Wed Dec 25, 2013 5:02 am

@Zharzew the screen orientation, will probably fix it in update of build system.
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Post » Wed Dec 25, 2013 6:55 am

Crosswalk beta vs Cocoonjs
Test Game on Google Nexus 5

--Crosswalk beta--

Webgl Fx not Work correctly
Music Volume too too low
Back key not work correctly
Move to SD Function / off
FPS LOW = 30 , HIGH = 55

Screens

https://dl.dropboxusercontent.com/u/66127489/Crosswalk/IMAGNexus5-1.jpg
https://dl.dropboxusercontent.com/u/66127489/Crosswalk/IMAGNexus5-2.jpg

-----------------------------------------

--Cocoonjs--

Webgl Work correctly
Music Volume work correctly
Back key work correctly
Move to SD Function / on
FPS LOW = 29 , HIGH = 55

Screens

https://dl.dropboxusercontent.com/u/66127489/Crosswalk/IMAGNexus-C01.jpg
https://dl.dropboxusercontent.com/u/66127489/Crosswalk/IMAGNexus-C02.jpg
https://dl.dropboxusercontent.com/u/66127489/Crosswalk/IMAGNexus-C03.jpg

-----------------------------------------

--Chrome for Android--

Screens

https://dl.dropboxusercontent.com/u/66127489/Crosswalk/IMAGChrome1.jpg
https://dl.dropboxusercontent.com/u/66127489/Crosswalk/IMAGChrome2.jpg


Webgl Fx not Work correctly
FPS LOW = 30, HIGH = 55 / Same with Crosswalk

-----------------------------------------

Congratulations Intel for beta
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Post » Wed Dec 25, 2013 6:59 am

Merry Christmas to users of Construct 2, and general
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Post » Wed Dec 25, 2013 7:41 am

I will try Crosswalk soon but right now my game has about 65 MB. I hope removing the music files not needed for android will be enough to reduce it to 50 MB. :/

An option to build bigger games would be great. I don't want to upload to Play Store yet.
Bl4ckSh33p-Soft - Custom Software and Indie Games
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Post » Wed Dec 25, 2013 9:03 am

@slice geia sou re patrida..kala xristougenna
@all merry christmass
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