New Android Export Experiences

Discussion and feedback on Construct 2

Post » Mon Jan 06, 2014 11:35 pm

There was an XDK update today. It is in the build service so restart XDK to see the changes:

* Fix for issues that prevented publishing apk's in google play
* Launch icons. In the XDK build dialog, click on assets tab to upload the icon. You need to use the cordova API to make the splash screen appear, a future update will make it automatic.
* fix for camera problem with usermedia

More fixes later this week for other issues.
Intel Corporation
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Post » Tue Jan 07, 2014 12:08 am

I've also found another issue.

Facebook login, the older Intel XDK version of exportation allowed the user to stay logged into Facebook but the new Crosswalk export kicks you off Facebook if you close the app.

Edit:

@IntelRobert Great news!GameThirsty2014-01-07 00:24:52
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Post » Tue Jan 07, 2014 5:59 am

I noticed, at least in my own tests (page 9), that CJS performs better where there are larger amounts of alpha transparency but otherwise Crosswalk performs better. Has anyone else noticed anything similar?

@IntelRobert If a published app is signed with the same signature as a previous CJS build, will the user's webstorage be retained when updating from a CJS build to a Crosswalk build?
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Post » Tue Jan 07, 2014 6:28 am

Can we use leadbolt ads with this ? using IFrame not using their Android SDK ads ?
tumira2014-01-07 09:23:13
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Post » Tue Jan 07, 2014 5:37 pm

I have used the xdk before with no problems, i updated construct to 156 exported and rebuilt my project, when i try to download the link (from the xdk or from the link sent to me by email)
I am getting an error message:

This XML file does not appear to have any style information associated with it. The document tree is shown below.
<Error>
<Code>AccessDenied</Code>
<Message>Access Denied</Message>
<RequestId>617413693D366060</RequestId>
<HostId>
226yaOBq5CEiu6mq3etknLRoYOkFdhtAHuHg/Z7GivNastasmgGn8INeNa/25BHM
</HostId>
</Error>

Anybody knows what is the problem?
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Post » Tue Jan 07, 2014 5:57 pm

Solved, don't put a "?" in the game title.
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Post » Tue Jan 07, 2014 11:09 pm

XDK build system was updated. Minimal apk was reduced from 20Mb to 17Mb. The build system is in the cloud so no update is necessary on your side.
Intel Corporation
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Post » Wed Jan 08, 2014 6:10 am

What's the max size for the new XDK, last I tried it was 25mb.. pretty damn small for apps targetting newer devices with 720p or even 1080p content.
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Post » Wed Jan 08, 2014 11:41 am

[QUOTE=IntelRobert] There was an XDK update today. It is in the build service so restart XDK to see the changes:

* Fix for issues that prevented publishing apk's in google play
* Launch icons. In the XDK build dialog, click on assets tab to upload the icon. You need to use the cordova API to make the splash screen appear, a future update will make it automatic.
* fix for camera problem with usermedia

More fixes later this week for other issues.[/QUOTE]

[QUOTE=IntelRobert] XDK build system was updated. Minimal apk was reduced from 20Mb to 17Mb. The build system is in the cloud so no update is necessary on your side.[/QUOTE]

Great news! Thank you for such dedication (for all people involved). This system is very promising.
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Post » Wed Jan 08, 2014 12:28 pm

There will be an XDK update later this week that removes the size limit. However, if the final APK is > 50 MB, you won't be able to publish in Google play.

For the purposes of testing, uploading large games into our build system may be slow. You can do quick tests by using the XDK debug tab or C2 test on wifi with the previewer App(https://play.google.com/store/apps/details?id=com.rcintel.cplayer) or in the chrome browser.


[QUOTE=Silverforce] What's the max size for the new XDK, last I tried it was 25mb.. pretty damn small for apps targetting newer devices with 720p or even 1080p content.[/QUOTE]

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