New Android Export Experiences

Discussion and feedback on Construct 2

Post » Mon Feb 03, 2014 1:53 pm

@BiznessMan: This issue can be tracked here

Crosswalk has fixed it, but we are still seeing the problem in xdk so we need to track it down.

[QUOTE=BiznessMan] It seems that performance is working much better now than it was when this first released. Problem though, if I exit the app using the back button on my phone, the app closes but then it shows "Such and Such app has stopped working"[/QUOTE]
Intel Corporation
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Post » Mon Feb 03, 2014 2:04 pm

@Cipriux: The google supported way to do this is to put the crosswalk into a separate APK. You launch your app, and then it brings you to the play store to download the crosswalk apk, which can be shared among all apps that use crosswalk. Your app could be as small as 1MB. The crosswalk team is working on this method and we can support it as an option. It is not as nice as what you describe because you have to go back to google play to download the crosswalk apk. Adobe Air used to work this way, but people found it annoying and they went to the same embedded model that crosswalk is using. Adobe Air miminum app is smaller than crosswalk <9MB vs crosswalk 17MB.

[QUOTE=Cipriux] @IntelRobert Nice to see that things are going to the right direction with you guys. Good stuff.

I was wondering if the following scenario will be possible:
Wrap the game without crosswalk libraries , let the user download it and if this is the first time a IntelXDK game is installed on the device will download in the background Crosswalk libraries . When a 2nd game is downloaded and installed will use the existing Crosswalk files already installed on device.

Don't know much about "intents" on Android OS, but from my point of view if I download a mp3 from internet it does not have to come with a player attached to it.

Sorry for my ignorance [/QUOTE]
Intel Corporation
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Post » Mon Feb 03, 2014 2:47 pm

I would have concerns about publishing software that relied on a wrapper that could be unilateraly updated/changed at any time after the game is published. No offence to Intel but you want to do all your testing & debugging before launch not every time crosswalk is updated.
There are 10 types of people in the World, those that understand binary and those who don't.
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Post » Mon Feb 03, 2014 3:07 pm

[QUOTE=Bertie Booster] I would have concerns about publishing software that relied on a wrapper that could be unilateraly updated/changed at any time after the game is published. No offence to Intel but you want to do all your testing & debugging before launch not every time crosswalk is updated. [/QUOTE]

Why does a Crosswalk update affect you that happens after your APK went onto the Google store?

It's not a "live" connection.
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Post » Mon Feb 03, 2014 9:56 pm

Is there anyway to force the app to be in Landscape or Portrait mode? I am not seeing the option for this
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Post » Mon Feb 03, 2014 10:56 pm

@BiznessMan

When you build with Crosswalk, make sure you click the 'canary' version in the build dialog.

You can also select if you want to run your app in full screen, or with the toolbar showing as well.

Then inside C2, use the Browser Object, and "Lock Orientation" to whichever mode you want.GameThirsty2014-02-03 22:57:05
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Post » Tue Feb 04, 2014 9:16 am

Where are the tutorials or organized forum posts about how to get this monstrosity to actually work correctly?
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Post » Tue Feb 04, 2014 2:38 pm

@IntelRobert: Crosswalk runs only in Android 4.2?
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Post » Tue Feb 04, 2014 4:23 pm

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Post » Tue Feb 04, 2014 4:55 pm

@GameThirsty

Thanks, but neither one of those have anything to do with actually making sure that your game works with Xwalk. The blog is full of misinformation, Xwalk does not do what it is claimed to do, and the other just explains how to export/build a game inside Xwalk. We, the community, need information for someone who has actually been successful in producing a game they WANTED to produce w/i C2/Xwalk. There is a youtube video out on the internet that show some game "Rockfist"... i think, and it is running smooth as butter.

That person needs to let us know how he/she did it.

Thank you for taking the time to answer, I really do appreciate it. But @Ashley and @IntelRobert really need to give us some depth here.

Most of the posts I read are about slow down (lag) or the white/black screen.

The whie/black screen most likely is due to not creating a project folder first w/i Xwalk, or at least that's why I would get it.

The "lag".... I am at a total loss. I actually cut a games size in half, Minmized graphics, cut some stuff out. And it ran at the same lagged out speed as the big version.

The only game i've gotten to work, kinda, is a simple tap to move game. No Physics, No webgl....

I'll get back to it and report what, if anything, I find. Thanks again Thirsty, for taking the time to address me.

Good luck out there!
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