New Android Export Experiences

Discussion and feedback on Construct 2

Post » Mon Feb 10, 2014 6:01 am

Is there an up-to-date guide on publishing using Intel's Crosswalk? Lots of recent changes and additional features or compatibility changes... so hard to keep track of it all.

Is AdMob supported?
Lock orientation to landscape possible?
Silverforce2014-02-10 07:02:19
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Post » Mon Feb 10, 2014 8:16 am

Update, I have just compile with the new version and it is an amazing difference. Its running AS fast as CocoonJS (or even FASTER!) AND it doesn't have the stupid flaws that CocoonJS has: Flashing logo, taking forever to load at startup, massive vram usage..

I have to congratulate Intel for a great effort.

Now you guys just need to have AdMob support and we're near perfect!Silverforce2014-02-10 09:26:57
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Post » Mon Feb 10, 2014 10:33 am

Is sound still come from earpiece?
when it will be fix? or when will be fix it? (sorry for my english!)ALI3D692014-02-10 10:36:16
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Post » Mon Feb 10, 2014 12:23 pm

Sound works for my tablet as well as headphones.. but cannot control the volume via the device. Even when you mute the speakers, its playing sounds...

It seems like a tradeoff, none of the crap from CocoonJS especially ridiculous permissions and terrible loading/vram.. to sound issues.

Also, is there a way to edit the Version Code (for Google Play) when compiling?Silverforce2014-02-10 15:35:35
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Post » Mon Feb 10, 2014 4:36 pm

@IntelRobert
@Ashely
@Silverforce

In the new update did they add a way to lock screen orientation?
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Post » Mon Feb 10, 2014 11:40 pm

[QUOTE=GameThirsty]

When you build with Crosswalk, make sure you click the 'canary' version in the build dialog.

You can also select if you want to run your app in full screen, or with the toolbar showing as well.

Then inside C2, use the Browser Object, and "Lock Orientation" to whichever mode you want.[/QUOTE]

Try the above suggestion to lock orientation.

Also, Crosswalk is amazing, tested my game on a very old phone: HTC Incredible S, weak SoC and 512mb ram and it ran flawless, with perfect screen resizing! Using CocoonJS, it would never load due to low ram.

Edit: Also something interesting regarding the sound bug, on my ASUS tf700 with Tegra 3, volume control doesn't work, but on HTC devices (One X and Incredible S) it works fine.. sound bug is volume control only applies to music played, not sounds. If you guys at Intel want to chase this bug up: https://play.google.com/store/search?q=Halfgeek%20Studios&c=apps&hl=enSilverforce2014-02-11 01:21:17
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Post » Tue Feb 11, 2014 1:21 am

Also, I think the developers cocoonjs very slow to introduce improvements.
Construct 2 is developing rapidly but the performance is what we need on mobile devices the most because there is nothing worse if someone can not play at our game because performance is not acceptable
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Post » Tue Feb 11, 2014 1:43 am

CocoonJS is just game-breaking for bigger games, loading everything instead of layout-by-layout means massive ram requirements. Instantly half the market cannot use your game. It also means start load times are long, 30-40s, stuck a the Ludei logo thats blinking like crazy.

Then the final straw: ridiculous permissions. Lots of users won't install your game if you throw heaps of permissions at them, when you don't even use those features.

Crosswalk IS better already by far. As soon as they iron out a few small bugs, and add ADMOB support, its going to be awesome!
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Post » Tue Feb 11, 2014 9:16 am

@IntelRobert @Ashley

I am having great success with the latest build using the Canary option. 60+ fps. Full sound / music. Splash screen. Full Screen. Almost perfect. Thank you so much for everyone's hard work! :)

Two quick questions: Is there a time frame for when AdMob support will be added? Are you planning on supporting the new Immersive Mode (true full screen) added in Android 4.4 Kit Kat?

Thanks once again for kicking butt! This is truly exciting.
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Post » Tue Feb 11, 2014 9:25 am

@IntelRobert @Ashley

One more quick question: Is Google Play support planned as well? Leaderboards, Achievements, Multiplayer,etc. If so, is there a time frame on these services, as well? Thanks!
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