New Android Export Experiences

Discussion and feedback on Construct 2

Post » Tue Feb 11, 2014 12:51 pm

Also bug with Nexus 7, sound/music randomly don't work through the tablet's speakers, requires headphones to hear.. and device volume controls do not work.
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Post » Tue Feb 11, 2014 4:34 pm

@dooley
+1. I really need option to lock orientation. Is there any possibility for now?
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Post » Tue Feb 11, 2014 4:50 pm

@matthewhxq

Not so far that I have found. You might try that "canary/browser object" work around that's a few posts up. I just have not had time to do that one yet. I'll try it in a bit and let you know. Sorry.
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Post » Tue Feb 11, 2014 5:38 pm

@matthewhxq

Yes, the "canary" workaround does work. I just tested it, you have no idea how excited I am now. BIG hurdle cleared, lol. There is one tiny issue though......

@IntelRobert

On the first build attempt the "Gold/Canary" radio buttons did not show up. I actually had to back out of the build and reload it in order for those choices to show up.

Back to Matt.... When you build your app for Crosswalk, at the bottom of the "Permissions" screen, where you select all the permissions for your app, there should be radio buttons for "Gold" or "Canary" versions of the build. You will need to select "Canary"

In C2, you will need to add the "Browser Object" and
"On Start of Layout --> Lock Orientation "(w/e one you need)"
Then compile your project for "android"

BUT keep in mind the paragraph i wrote to IntelRobert, if you don't see "Gold/Canary" back out of your build and "rebuild" it.

Good Luck!
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Post » Tue Feb 11, 2014 5:46 pm

@dooley
Thanks, it works very well.
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Post » Tue Feb 11, 2014 8:30 pm

@matthewhxq, No problem. I'm glad it's working! I'd also like to thank @GameThirsty and @Silverforce for pointing that out, BIG help there guys, Thank you!
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Post » Tue Feb 11, 2014 8:39 pm

How does this help people who does not have windows 7??? I cant use crosswalk?!? How do I make an android game without export.
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Post » Wed Feb 12, 2014 12:02 am

Just get windows 7, its a great OS and dirt cheap now.

Lock orientation works great. Full screen scaling up or down is great.

@IntelRobert

Thanks! Hoping the final sound bugs will be fixed soon!
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Post » Wed Feb 12, 2014 3:01 pm

@IntelRobert or @Ashley

I'm still having the "double tap" issue. On a majority of my games I test, when in Chrome for Android, if I tap the screen once, the game will register 2 taps.

Any Ideas?

thanks!

**Edit**

No "double tap" issues when using Canary. Seems like things are really looking up!dooley2014-02-13 19:19:05
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Post » Thu Feb 13, 2014 3:30 pm

@silverforce I'll ask for the ability to set the version code. We just use a counter and increment each time. A quick fix would be to set email to [email protected] and ask them to change it for your app. Afterwards it will increment with each build.

Need to look in to the audio. We will need help reproducing. I am on vacation so I may not get to some of this stuff until next week.

[QUOTE=Silverforce] Sound works for my tablet as well as headphones.. but cannot control the volume via the device. Even when you mute the speakers, its playing sounds...

It seems like a tradeoff, none of the crap from CocoonJS especially ridiculous permissions and terrible loading/vram.. to sound issues.

Also, is there a way to edit the Version Code (for Google Play) when compiling?[/QUOTE]
Intel Corporation
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