New Android Export Experiences

Discussion and feedback on Construct 2

Post » Mon Feb 24, 2014 9:17 am

shaircast wrote:Same here, I tried Crosswalk for the first time. In my case, it was a little bit buggy but great. It works really smoothly and supports Clay.io perfectly :)

And @yongsheng , here's a problem list.
1. My app is not that a big project. However, the size of APK file is almost 18mb, while CocoonJS version is about 10MB(10MB, that's also big size though.)
2. No Ads support(you know)
3. Audio is more buggy than I expected. It's too much delayed from the exact timing, and totally ignores volume settings.
4. When I open URL like "http://play.google.com/blabla", it opens "in the app(not on the default browser of the device)" as desktop version and I can't go back to my game.

1. It's a full web engine so yes, it's somewhat big. we're trying to improve it.
2. yes, we're working on ads support.
3. As far as I know, we've 2 issues in previous versions: volume control can't work, sounds coming out earpiece. The first one was fixed and verified by some users. the second one is under fixing. we have the patch now and will land it into Crosswalk soon. If you have other issues, could you please describe it in detail so that we can easily follow up and fix them?
4. you mean the linked URL should be opened in default browser, right? That's because some apps need online resources. As a result, we can't judge whether to open it in current app or default browser. by default, it's opened in current app. I agree with you. It's a limitation here. @IntelRobert, any comments about this?

Many thanks for trying crosswalk and reporting these bugs.
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Post » Mon Feb 24, 2014 9:21 am

Mayfly wrote:I tried crosswalk builder today for the first time. I'v been using ConcoonJS for a while now since I found it better / easier than Phonegap.

My experience with Intel's crosswalk is not that great. My app compiles but its very buggy compared to what I am used to and unplayable. Frame rate is significantly lower than on a ConcoonJS export. Also the touch controls do not work as they are meant to so the game doesn't run properly any more. Shame, I was hoping it would work really well.

On a positive now, Clay.io seems to work well integrated into crosswalk which it doesnt work properly on ConcoonJS.

Hopefully in time this method will get better and become a viable alternative.

@Mayfly, I'm sorry about the problems you met. It would be helpful for us if you can describe your problems and report bugs in detail to us:
https://crosswalk-project.org/jira/secu ... board.jspa This can help improve Crosswalk to fix your problems here. Thanks a lot.
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Post » Mon Feb 24, 2014 10:02 am

My experience with Crosswalk is very possitive ;). You need to solve only exit problem and integrate ads (for example admob) and it will be best ;) Cocoonjs newer work fine... always black screen or other issue...

Edit: Can you make any function to open web pages in default browser? I have more games button and i can run my website only in game ....
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Post » Mon Feb 24, 2014 3:10 pm

@Raiper341 & @shaircast

The cordova/phonegap api for inappbrowser lets you open a url in the browser, not the main window. I don't know how to use it from Construct2, but someone else might have published a plugin since it is not specific to crosswalk.

Someone just sent me a crosswalk app that was published to google play using clay.io and leadbolt for ads!

Raiper341 wrote:My experience with Crosswalk is very possitive ;). You need to solve only exit problem and integrate ads (for example admob) and it will be best ;) Cocoonjs newer work fine... always black screen or other issue...

Edit: Can you make any function to open web pages in default browser? I have more games button and i can run my website only in game ....
Intel Corporation
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Post » Mon Feb 24, 2014 3:31 pm

@IntelRobert How did they get Leadbolt working?? I've been trying for over a week, many emails back and forth to leadbolt. It would be great to know exactly how they did that.

Thanks!
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Post » Mon Feb 24, 2014 4:05 pm

@yongsheng

Thanks for the reply. I will try and sign up and post there as soon as I can. In the meantime, the bugs I am getting are a very poor frame rate and touch screen controls not working as they should. Several touch actions which are meant to be triggered (On end of touch) are being triggered more than once with one press / release.
Cheers
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Post » Mon Feb 24, 2014 4:32 pm

@IntelRobert

Will there be improvements in app startup time? I am sure others are also wondering about this also.
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Post » Mon Feb 24, 2014 4:34 pm

@Mayfly, I was able to fix the "double touch" bug by using the "Canary" build setting from the build page, make sure you are using that, it stopped that from happening on my games.
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Post » Mon Feb 24, 2014 5:23 pm

@Raiper341 You may want to try the open url in new window/tab option (I forget which one is there). For URL's that should launch the default browser.
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Post » Mon Feb 24, 2014 9:23 pm

No, it does not work... i tried both options...
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