New Android Export Experiences

Discussion and feedback on Construct 2

Post » Fri Mar 21, 2014 5:14 pm

Thanks for your response. i ll try it.

Bye
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Post » Fri Mar 21, 2014 6:44 pm

tariqayubi wrote:
Phuzz wrote:I am having Sound latency issues with Crosswalk Beta Build, but not on Cocoonjs, I still prefer to use Crosswalk for my apk's, is there anything im missing that is causing this? Imported PCM 16 bit audio files, and works fine on Crosswalk Emulator ,Chrome and IE, but not after compiling.

I also tried the apk on more than one device, HTC One, Desire 500, and a few samsungs, all same issue.


Hi, just sorted that sound issue. Basically, just uses the Beta build setting in Intel XDK: http://prntscr.com/32qdbl when building. It sorts out a BUNCH of bugs! .... but it exports an even larger APK file lol.


Thanks for the help, I have tried beta build and still the same problem but its better than stable build, for now I used cocoonjs and was able to successfully release my first game to Play Store, I think Crosswalk will be better than Cocoonjs but not at the current time.
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Post » Fri Mar 21, 2014 8:39 pm

anyone know if ludei is launching any update of cocoon soon?
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Post » Sat Mar 22, 2014 5:33 am

yongsheng wrote:
shaircast wrote:
yongsheng wrote:@shaircast: could I get the crash log via 'adb logcat' and which crosswalk version are you using? This can help us root cause them.

I'm trying to. Just downloaded " Error Log Dump" but nothing shows up when the game crashes. Can you let me know how to use it?

typically I'll connect my Android device into my dev machine(need to install Android SDK). After setting up connection with it via usb(enable usb debugging in 'settings' om Android), you can run 'adb logcat' in your dev machine and get crashes and Java exceptions.


I tried with Intel XDK and App Analyzer. In compiled apk(beta), my game crashes every time when the character takes damage. However, in debug mode, it never crashes. Weird.
It's really weird.
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Post » Sat Mar 22, 2014 8:31 pm

I can finish all tasks and create my APK. But when I download to any Android device it will not let it install.
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Post » Sat Mar 22, 2014 10:25 pm

droptank21 wrote:I can finish all tasks and create my APK. But when I download to any Android device it will not let it install.


You have to change security settings to allow APK from unknown sources to install.
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Post » Sun Mar 23, 2014 2:22 am

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Post » Sun Mar 23, 2014 2:08 pm



Your APK installed fine for me, but I got a White screen when opening. You probably haven't put your Construct export files in the correct folder (maybe). in the /www folder in your Intel XDK project folder. Also, make sure that you minify your project when you export (you'll need java sdk installed) http://prntscr.com/33erfy
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Post » Mon Mar 24, 2014 5:00 am

shaircast wrote:I tried with Intel XDK and App Analyzer. In compiled apk(beta), my game crashes every time when the character takes damage. However, in debug mode, it never crashes. Weird.
It's really weird.

do you have crash log?
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Post » Mon Mar 24, 2014 11:44 pm

tariqayubi wrote:


Your APK installed fine for me, but I got a White screen when opening. You probably haven't put your Construct export files in the correct folder (maybe). in the /www folder in your Intel XDK project folder. Also, make sure that you minify your project when you export (you'll need java sdk installed) http://prntscr.com/33erfy


Here is the newest attempt https://am-xdk2.s3.amazonaws.com/cust.c72a401c-f51f-4fe3-9a4c-7bcba1860c40/app.0dcf76f7-e43c-4f6b-ba6c-fea25de81413/crosswalk_arm/LegendofOryx.android.crosswalk.arm.20140324213220.apk. Still gives the error code, but SHOULD work for others I hope.
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