New Android Export Experiences

Discussion and feedback on Construct 2

Post » Sat Dec 21, 2013 5:24 am

@bscarl88 I am getting 10-20 FPS on Android Chrome with Samsung Galaxy S2, but unable to play for too long. I can only jump and the red field kills me fast. When the red field gets on the screen, FPS seems to drop alot.
Reload button is not responding too well. I have to click more times to respond (maybe I'm not touching it right :P)
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Post » Sat Dec 21, 2013 5:34 am

the touch controls were removed and are very tempermental right now since they werent setup for when we moved it to twice the resolution. They only work for level 4 (you can purchase level 4 if you click on the spinning coin, it gives you free money) But i'm barely getting that FPS on my Galaxy S4 when I run it through the cakewalk export, am I doing it wrong?
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Post » Sat Dec 21, 2013 5:41 am

@bscarl88 I was testing it directly in the android chrome web browser. do not know about Crosswalk (cakewalk??).
send me the link generated by XDK so I can test it with the app launcher
(click project and then click the mail icon---i think)Cipriux2013-12-21 05:43:08
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Post » Sat Dec 21, 2013 6:47 am

@Cipriux Oops! Yea i meant Crosswalk :) Here's the ARM version https://am-xdk2.s3.amazonaws.com/cust.8513608f-b8d1-4793-b894-53058a3172a0/app.161e55bb-b646-45cb-a3f7-5a6afac8b707/crosswalk_arm/youcantescape.android.crosswalk.arm.20131220204708.apk

I'm pretty sure that the CPU having to place all of the tiles as the player moves across the map is what takes up the CPU power
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Post » Sat Dec 21, 2013 7:21 am

@bscarl88 when installing, first my phone says out of memory, so I had to uninstall some old games...and now when opening the game, I see the C2 logo, but when progress bar is almost at 100% the game closes. tryied this 5 times. Don't know If is my low RAm or the game. I have 400MB empty RAM
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Post » Sat Dec 21, 2013 7:39 am

What do Ashley mean in Step 5 by:

"Copy-paste the exported files over the XDK project you've created"??

I'm not sure how to paste it into the XDK.
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Post » Sat Dec 21, 2013 7:46 am

@astro just create a new project in xdk.it will ask you where to save it.i choose for example to my desktop.it will create a new folder with your project's name.then open c2 and export your game through crosswork to desktop too or wherever you like.it will also create a folder.copy the files of this c2 export folder inside the first folder of crosswalks project and replace whatever it asks to.hope i help
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Post » Sat Dec 21, 2013 8:10 am

i test my game in my tablet cause my phone has 2.3 os and the thing is that everything seems ok.But in the event sheet i keep off the sounds.i only keep one sound effect an ogg file that was playing when i push a button.the other sounds backround music bullets etc were toggled off.when i built yesterday the game the app ran ok.then when i pushed the button(with the audio file) the game crashed.Today i toggle on all the sounds and the game crash from the start.my sound files are .ogg files.ill try another type of sound files to see if this continues.everywhere else there is no problem.cjs chrome etc etc.so i think that in my case ive got problem with audio files.it crashes when it have to play the soundsspy842013-12-21 08:14:33
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Post » Sat Dec 21, 2013 9:20 am

I have a question for the crosswalk, need to have installed chrome for android or not, to run the application ?
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Post » Sat Dec 21, 2013 9:56 am

CocoonJS - 30-40fps

Crosswalk - 10-20fps

terrible thing...huge disappointment..
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