New arcade beta

If you have found a bug, or have a suggestion/comment then leave it here

Post » Mon Apr 27, 2015 5:59 pm

Hi all,

The new arcade beta is now available:
https://www.scirra.com/arcade

To export with the arcade, you must use release 204.2 or later.

Please note, for a short while (around a month) the old arcade will be accessible via:
https://www.scirra.com/oldarcade

Old games will not be ported to the new arcade for a variety of reasons.

Features
  • All third party plugins supported!
  • All game sizes supported, no max widths!
  • Games up to 50mb uncompressed supported
  • Attach capx files up to 50mb in size to games
  • Vastly improved page load times, around 50x faster than old arcade
  • Vastly improved stability
  • Game manager, easier process to upload and manage your games
  • Detailed stats for games, including play time, regions, etc etc, check em out I'm pretty excited for these :)
  • Game cards/embedding is back, and working :)
  • Controls for go widescreen/fullscreen etc
  • Favourite games
  • Report games easily and efficiently
  • Earn trophies for your games
  • Take and share game screenshots

To do
  • Comments for games
  • Search games
  • T&C full write up
  • Help write up
  • Advanced features (leaderboards/achievements)
  • Additional game control for volume
  • Once it's got a few more features and has been battle tested, we'll launch a good ol' fashioned Scirra competition as well with flying monkeys galore
  • Publisher profile

Known issues
  • Games using pathfind.js don't work at the moment
  • Games must be exported minified

Please feel free to leave feedback, report bugs etc in this thread.

Also, an apology. I know this has been long overdue! We've been going through a lot of changes recently and a lot has been going on behind the scenes. We should have some announcements about this soon which will be good news for everyone. I've been side tracked a little (a lot!) since I first mentioned an arcade redesign (the new store for example). This is also not the first iteration of the new arcade, previous attempts failed (privately!) So I'm pleased this version looks like it's going to hold it's own well.
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Post » Mon Apr 27, 2015 6:07 pm

It was about time. And, how nice I really hope this becomes big
My game Petrolhead Tactics is now on Steam Greenlight. I could not have done this without C2 ? Please rate, if you like!

Steam client already open: petrolheadtactics.com/steam
Web: petrolheadtactics.com/greenlight
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Post » Mon Apr 27, 2015 6:21 pm

w00t, first dibs on upload :D


It works \ô/



Are there still Scirra Arcade Highscores ?
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Post » Mon Apr 27, 2015 6:23 pm

Highscores coming. Appears to be a problem with your pathfind.js code on your game, we're aware and will look to fix this this week.
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Post » Mon Apr 27, 2015 6:24 pm

:(

I will upload more :P
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Post » Mon Apr 27, 2015 6:47 pm

I uploaded a simple memory with a score board. Best Terms and Conditions I've ever read. Keep it simple yao ;)
- Well I see category but what about HID?! Hate loading up a game on my tablet just to see it demands a K&M.
+Wide screen and fullscreen works great and you have some very robust statistics I can even see where people are in the world nice!
My game Petrolhead Tactics is now on Steam Greenlight. I could not have done this without C2 ? Please rate, if you like!

Steam client already open: petrolheadtactics.com/steam
Web: petrolheadtactics.com/greenlight
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Post » Mon Apr 27, 2015 7:12 pm

@Tom: Asteroids has some issues it seems.
There are reported errors in the browser's console in Chrome and FF.
Firefox seems to report more errors (possibly still an issue with the webfonts loaded directly from Google's WebFont site) where Chrome does execute a bit more displaying the regular Text object in the project that will allow the player to input his name but the execution doesn't seem to go further than that.
New to Construct ? Where to start

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Please attach a capx to any help request or bug report !
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Post » Mon Apr 27, 2015 7:20 pm

Arcade Upload wrote:The file extension .eot is not a permitted extension to upload.


Arcade Upload wrote:The file extension .ttf is not a permitted extension to upload.




These were web font files, I removed them from the created zip file for Tanktonium.
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Post » Mon Apr 27, 2015 7:49 pm

Awesome! This is great news as I am close to graduation and would like to start developing games as soon as I can. :)

On a side note, I do have a request:
Could you add the option to display buttons that link to other platforms such as Android App Store, Apple iTunes, and/or Steam & Itch.IO?

Essentially I'm looking for an option that would allow me to promote mobile versions of my games, and/or games for the desktop.
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Post » Mon Apr 27, 2015 7:52 pm

https://www.scirra.com/arcade/action-ga ... layer-2-22

In this game, for some reason a certain set of sprites are not showing (with animations).

In the main menu the ranger related images, and in game the ranger and the skeletons.
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