New arcade

If you have found a bug, or have a suggestion/comment then leave it here

Post » Sat Oct 12, 2013 10:44 pm

Does this also mean we won't be restricted to the max width of 800 for margins?
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Post » Sat Oct 12, 2013 10:52 pm

Wow, but what about achievements?
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Post » Sun Oct 13, 2013 2:13 pm

Cool graphics, I liked it! I can't wait for it. But can you improve the arcade to support games created with older version of Construct 2? If you can't, it's OK.tetriser0162013-10-14 10:33:01
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Post » Sun Oct 13, 2013 7:06 pm

@Tom - speaking to the retro/pixel games - would a canvas scaling option be available?

At the moment , if I upload pixelly stuff, it's 1:1 windowed, and consequently shows up the size of a postage stamp.
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Post » Tue Oct 15, 2013 6:10 pm

Great work

Thank you Scirra team
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Post » Wed Oct 16, 2013 11:40 am

@tetriser016 unfortunately not. With the new arcade it will work with a recent version, but from then on it will work with any version. (Should be better going into the future!)

@JohnnySix will look into scaling yes!
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Post » Wed Oct 16, 2013 11:40 am

@GG-Works yes any size will work :)
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Post » Sat Oct 19, 2013 12:52 am

not sure if this was asked but is there a launch date yet
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Post » Wed Oct 23, 2013 11:49 am

@Tom, We will be able to setup a minimum size to the game? Like doing the game in 320x240 but publishing it to play in 640x480 should be nice, specially for pixelarts.
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Post » Wed Oct 23, 2013 1:55 pm

Sorry no launch date planned, it's so hard to keep to dates but I'll try to keep everyone updated.

@Telle good suggestion. I know how important resolution options are for everyone so we'll do our best to support everything we can.
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