New ass effect that youll friggin love

Post your own tutorials, guides and demos.

Post » Tue Sep 23, 2008 9:01 pm

OK Ill stop being a douche and show everyone what my explosion generator is, and yes its good for alot more than that, here open the caps and youll see, and youll believe.

but im just saying this, remember me when you use this effect.

and tell ppl im behind its greatness

and yes that orange guy was drawn by me and is going to be used in a game with this gameplay element as its MAIN purpose
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Post » Tue Sep 23, 2008 9:15 pm

Holy crap! :shock: The blob effect looks amazing. Props to you, good sir! :)
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Post » Tue Sep 23, 2008 9:17 pm

thanks for sharing :)
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Post » Tue Sep 23, 2008 10:01 pm

Aw, I thought I was special, but now you're showing everyone :(

It's still a really sweet effect though.
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Post » Tue Sep 23, 2008 10:18 pm

That blob effect is amazing, I can't wait to see the game you're using it for.
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Post » Tue Sep 23, 2008 10:34 pm

Why is blob doing that? There are no effects!
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Post » Tue Sep 23, 2008 11:03 pm

Hmm, yeah I got fairly close on the last thing I tried, but not quite.

Appreciate you deciding to share it. I'm sure people will respect not over using it :)

[quote="Doppel":3vw1j2ao]Why is blob doing that? There are no effects![/quote:3vw1j2ao]

It's colourize applied to the upper layer, with the alpha sprites.
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Post » Wed Sep 24, 2008 1:00 am

[quote="deadeye":5d17dm3b]Aw, I thought I was special, but now you're showing everyone :(

It's still a really sweet effect though.[/quote:5d17dm3b]

yah you were, but then i decided, aww what the hell, im gonna show everyone, all the people i showed it 2 thought it was awesome so i felt like an ass for not sharing
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Post » Wed Sep 24, 2008 2:59 am

Thanks for sharing these effects, this way everybody learns :) I noticed the arms on the creature in your slime cap are a bit weird in that they kinda flicker about and fast movements cause the arm to do funny things for about 1 or 2 frames before fixing themselves up. I believe this was due to the order of actions (like you position object b in relation to a, and then position a to a different spot). Anyway I reordered the actions to fix that....however just disregard this cap if you were happy with how the arms moved before.
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Post » Wed Sep 24, 2008 3:25 am

Also I noticed the explosion one isn't time independant, if I run it at unlimited fps it appears and disappears really fast...but between 60 and 80fps the difference isn't noticable...the only reason you might want to consider timedelta in that is if you wanted add slow motion to your game.

However, some ways you can speed up the explosion:
1 - Remove the tint plus effect from Sprite22 and use a yellow filter instead
2 - Remove tint plus effect from layer 'exp' because it has no effect

Just my 2 cents anyway
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